Villa of Deception
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Overview
Требования | |
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Уровень: | 170 (Normal) / 200 (Advanced) |
Стартовая точка: | |
Требования: | Direction of Prayer Villa Basement Key for every party member (Advanced) |
Награды | |
Опыт: | - |
Предметы: | Normal:
Advanced: |
Villa of Deception is an instance from Episode 18 - Direction of Prayer. You have to complete the story version of the instance before proceeding to the daily version. This page documents the daily version. (For a walkthrough of the story version, see step 18 of Direction of Prayer.)
The daily version of the instance requires a party of at least two players. There are two modes, Normal and Advanced, which share the same cooldown. The Advanced mode requires every party member to possess a Villa Basement Key, which is obtainable from the Normal mode.
Walkthrough
Note: all normal monsters in the instance take 90% reduced damage (level 9 Relieve On).
- Talk to Aira in Grey Wolf Village to create and enter the instance.
- Once inside, you will find yourself in Area 1 (guest sitting room and hallway).
- Move north until you reach the locked door to the dining room.
- At least two different players must walk down both sides of the hallway while avoiding the Reapers (sprite) until they reach the very ends of the hallway.
- The two players must simultaneously (within a 3-second window) talk to the Ghost NPCs (sprite) at the ends of the hallway to unlock the door to the next area.
- Enter Area 2 (dining room).
- Defeat all 35 monsters in the area.
- Interact with the four dining tables closest to the centre to reduce the density of Corrupted Plague in the next area, at the cost of receiving a negative status effect.
- Move north until you reach the locked door to the next area, open it by interacting with the knight statues on both sides.
- Enter Area 3 (garden).
- Defeat all 35 monsters in the area.
- Avoid the Corrupted Plagues which cast Gradual Gravity that reduces the players' HP by approximately 30% of their Max HP per second.
- Door to the next area is at the very north.
- You can now enter the First Boss Room (Schulang).
- The party leader can initiate the fight by talking to Schulang.
- Defeat Schulang to unlock the door to the final boss room.
- Mechanics:
- Schulang casts an array of Thunderstorms that sweep across the room, leaving only one line of safe positions. However, the damage is not threatening.
- Schulang changes his armor element to Wind, Holy or Ghost (initial element is Ghost).
- Schulang casts level 1 Relieve On, reducing damage taken by 10%.
- Schulang can also cast Max Pain, Demonic Mass Stone, Demonic Mass Confuse, Power Up and Dark Strike.
- Mechanics:
- Finally, you can now enter the Final Boss Room (Freyja).
- The party leader can summon the demi-god Freyja by interacting with the altar.
- Defeat Freyja to complete the instance.
- Mechanics:
- The further away Freyja is from the Centre Chandelier, the stronger she becomes, meaning:
- Her skill damage increases
- She casts increasing level of Relieve On, from level 1 (reduces damage taken by 10%) up to level 10 (reduces damage taken by 99%)
- Players can try to lure Freyja, although she will frequently Run away from her target.
- Hostile Magic Circles are summoned near the centre of the room.
- In Normal mode, one small and one large Magic Circles are spawned. In Advanced mode, a total of four Circles are spawned instead.
- Each Circle will move independently and semi-randomly in the general direction of a target player.
- Upon contact with a player, the Circles will teleport the player to a random spot within the Villa. The player must then travel back to the boss room. In addition, a large Magic Circle will also damage the player.
- Each Magic Circle can be temporarily disabled (for 10 seconds) by sacrificing some of a player's SP to interact with one of the White Aura NPCs near the windows. While interacting, the player cannot perform actions. The party must have sufficient active players to keep all Magic Circles disabled.
- Freyja gains substantial health regeneration from each active Magic Circle. Disabling the Magic Circles will reduce/prevent the regeneration.
- Freyja changes her armor element to Shadow or Holy (initial element is Holy).
- Freyja frequently uses Cane of Evil Eye, a threatening skill that summons an array of eight magic canes from the ground, dealing 15000 fixed damage per second to players caught within the area.
- Freyja's other damaging skills include Rain of Meteor, Demonic Hell Judgement, Earthquake and Dark Strike.
- Freyja can also casts Endure, Max Pain, Demonic Mass Stone, Demonic Mass Confuse and Power Up.
- The further away Freyja is from the Centre Chandelier, the stronger she becomes, meaning:
- Mechanics:
- After defeating the Freyja, every party member can interact with the altar to collect Amethyst Fragments (and a chance to get Villa Basement Key in Normal mode).
Strategies
- One viable strategy is to lure Freyja towards the entrance (south) of the room, where it is more spacious than the other side of the room, making it easier to dodge skills and Magic Circles.
- If your party has lack of DPS, two members must interact the white aura to avoid HP regeneration, while others DPS.
- If the party has enough DPS, it might be desirable to ignore the White Aura NPCs and Magic Circles, and instead focus on quickly defeating Freyja while dodging consequential skills.
Enemies
Normal Mode
Image | Name | Level | HP | Size / Race / Element |
---|---|---|---|---|
Goddess Guardian | 170 | 5,000,000 | Medium / Demi-Human / Holy 2 | |
Villa Keeper | 170 | 5,000,000 | Medium / Demi-Human / Neutral 3 | |
Schulang |
185 | 2,000,000,000 | Medium / Demon / Ghost 2 | |
God Freyja |
185 | 2,000,000,000 | Medium / Angel / Holy 2 |
Hard Mode
Image | Name | Level | HP | Size / Race / Element |
---|---|---|---|---|
Senior Goddess Guardian | 210 | 5,000,000 | Medium / Demi-Human / Holy 2 | |
Senior Villa Keeper | 170 | 5,000,000 | Medium / Demi-Human / Neutral 3 | |
Twisted Schulang |
224 | 2,000,000,000 | Medium / Demon / Ghost 2 | |
Twisted God Freyja |
224 | 2,000,000,000 | Medium / Angel / Holy 2 |
Rewards
Rewards can be collected from monster drops and by interacting with the altar after defeating Freyja.
Normal Mode
- All normal monsters have a chance to drop:
- Pontifex Courage (Unconfirmed)
- Pontifex Wisdom (Unconfirmed)
- Holy Oil Purification at 30% chance and is rolled individually per person
- Killing God Freyja grants each player 1 Purified Holy Water and a 15% chance to obtain a Villa Basement Key.
- Schulang and God Freyja both have a chance to drop any of the Adulter Fides Weapons pre-enchanted with two line options and a Villa Basement Key. (Unconfirmed)
- The altar will grant all party members 10 Amethyst Fragment and a 50% chance to acquire a Villa Basement Key.
Advanced Mode
- All normal monsters have a chance to drop:
- Pontifex Tenacity (Unconfirmed)
- Pontifex Belief (Unconfirmed)
- Holy Water Purification (Unconfirmed)
- Sanctuary Sudarium (Unconfirmed)
- Blueprint Scroll at 20%.
- Twisted Schulang and Twisted God Freyja both drops a single piece of Sanctuary Sudarium at 100% chance.
- Twisted Schulang and Twisted God Freyja both have a chance to drop any of the Vivatus Fides Weapons pre-enchanted with two line options. (Unconfirmed)
- The altar will grant all party members 10 Amethyst Fragment. (Unconfirmed)
Adulter Fides Weapons
Adulter Fides Weapons are randomly dropped by Schulang and God Freyja in Normal mode. (Unconfirmed)
They can be reformed into their corresponding Vivatus Fides Weapons.
Image | Name | Description |
---|---|---|
Adulter Fides Guardian Sword [2] |
Matk + 220. | |
Adulter Fides Rapier [2] |
Increases Cart Cannon damage by 10%. | |
Adulter Fides Dagger [2] |
Increases Fatal Menace damage by 10%. | |
Adulter Fides Axe [2] |
Can't be destroyed. | |
Adulter Fides Guardian Spear [2] |
Increases Overbrand damage by 10%. | |
Adulter Fides Magic Book [2] |
Matk + 200. | |
Adulter Fides Poison Book [2] |
Matk + 200. | |
Adulter Fides Bible [2] |
Matk + 210. | |
Adulter Fides Moon Book [2] |
Increases Full Moon Kick damage by 10%. | |
Adulter Fides Stardust Book [2] |
Increases Falling Star damage by 10%. | |
Adulter Fides Wand [2] |
Matk + 210. | |
Adulter Fides Soul Stick [2] |
Matk + 205. | |
Adulter Fides Dark Wand [2] |
Matk + 220. | |
Adulter Fides Foxtail Wand [2] |
Matk + 350. | |
Adulter Fides Foxtail Model [2] |
Can't be destroyed. | |
Adulter Fides Knuckle [2] |
| |
Adulter Fides Claw [2] |
Increases Rampage Blast damage by 10%. | |
Adulter Fides Violin [2] |
| |
Adulter Fides Harp [2] |
Matk + 210. | |
Adulter Fides Chain Rope [2] |
Increases Severe Rainstorm damage by 10%. | |
Adulter Fides Ribbon [2] |
Matk + 210. | |
Adulter Fides Mace [2] |
Can't be destroyed. | |
Adulter Fides Hall [2] |
Can't be destroyed. | |
Adulter Fides Two-Handed Sword [2] |
Increases Wind Cutter damage by 10%. | |
Adulter Fides Chakram [2] |
Increases Rolling Cutter damage by 10%. | |
Adulter Fides Katar [2] |
Increases Counter Slash damage by 10%. | |
Adulter Fides Lance [2] |
Increases Hundred Spears damage by 10%. | |
Adulter Fides Two-Handed Staff [2] |
Matk + 340. | |
Adulter Fides Rod [2] |
Matk + 340. | |
Adulter Fides Huuma Shuriken [2] |
Can't be destroyed. | |
Adulter Fides Cross-Shaped Huuma Shuriken [2] |
Can't be destroyed. | |
Adulter Fides Crossbow [2] |
Increases Triangle Shot damage by 10%. | |
Adulter Fides Ballista [2] |
Can't be destroyed. | |
Adulter Fides Aiming Bow [2] |
Increases Aimed Bolt damage by 10%. | |
Adulter Fides Revolver [2] |
Can't be destroyed. | |
Adulter Fides Rifle [2] |
Can't be destroyed. | |
Adulter Fides Shotgun [2] |
Splash attack. | |
Adulter Fides Gatling Gun [2] |
Increases Round Trip damage by 10%. | |
Adulter Fides Launcher [2] |
Increases Dragon Tail damage by 10%. |
Vivatus Fides Weapons
Vivatus Fides Weapons are randomly dropped by Twisted Schulang and Twisted God Freyja in Advanced mode. (Unconfirmed)
They can also be obtained by reforming their corresponding Adulter Fides Weapons.
Image | Name | Description |
---|---|---|
Vivatus Fides Guardian Sword [2] |
Matk + 220. | |
Vivatus Fides Rapier [2] |
Increases Cart Cannon damage by 10%. | |
Vivatus Fides Dagger [2] |
Increases Fatal Menace damage by 10%. | |
Vivatus Fides Axe [2] |
Can't be destroyed. | |
Vivatus Fides Guardian Spear [2] |
Increases Overbrand damage by 10%. | |
Vivatus Fides Magic Book [2] |
Matk + 200. | |
Vivatus Fides Poison Book [2] |
Matk + 200. | |
Vivatus Fides Bible [2] |
Matk + 210. | |
Vivatus Fides Stardust Book [2] |
Increases Falling Star damage by 10%. | |
Vivatus Fides Moon Book [2] |
Increases Full Moon Kick damage by 10%. | |
Vivatus Fides Wand [2] |
Matk + 210. | |
Vivatus Fides Dark Wand [2] |
Matk + 220. | |
Vivatus Fides Soul Stick [2] |
Matk + 205. | |
Vivatus Fides Foxtail Wand [2] |
Matk + 350. | |
Vivatus Fides Foxtail Model [2] |
Can't be destroyed. | |
Vivatus Fides Knuckle [2] |
Increases Tiger Cannon damage by 10%. | |
Vivatus Fides Claw [2] |
Increases Rampage Blast damage by 10%. | |
Vivatus Fides Violin [2] |
Increases Severe Rainstorm damage by 10%. | |
Vivatus Fides Harp [2] |
Matk + 210. | |
Vivatus Fides Chain Rope [2] |
Increases Severe Rainstorm damage by 10%. | |
Vivatus Fides Ribbon [2] |
Matk + 210. | |
Vivatus Fides Mace [2] |
Can't be destroyed. | |
Vivatus Fides Scepter [2] |
Can't be destroyed. | |
Vivatus Fides Two-handed Sword [2] |
Increases Wind Cutter damage by 10%. | |
Vivatus Fides Chakram [2] |
Increases Rolling Cutter damage by 10%. | |
Vivatus Fides Katar [2] |
Increases Counter Slash damage by 10%. | |
Vivatus Fides Lance [2] |
Increases Hundred Spears damage by 10%. | |
Vivatus Fides Two-handed Staff [2] |
Matk + 340. | |
Vivatus Fides Rod [2] |
Matk + 340. | |
Vivatus Fides Cross Huuma Shuriken [2] |
Can't be destroyed. | |
Vivatus Fides Huuma Shuriken [2] |
Can't be destroyed. | |
Vivatus Fides Cross Bow [2] |
Increases Triangle Shot damage by 10%. | |
Vivatus Fides Ballista [2] |
Can't be destroyed. | |
Vivatus Fides Aiming Bow [2] |
Increases Aimed Bolt damage by 10%. | |
Vivatus Fides Revolver [2] |
Can't be destroyed. | |
Vivatus Fides Rifle [2] |
Can't be destroyed. | |
Vivatus Fides Shotgun [2] |
Splash attack. | |
Vivatus Fides Gatling Gun [2] |
Increases Round Trip damage by 10%. | |
Vivatus Fides Launcher [2] |
Increases Dragon Tail damage by 10%. |
Enchantment
Adulter and Vivatus Fides Weapons can be enchanted using items dropped from enemies in the Villa in the corresponding difficulty mode.
The enchantment affixes two random Line Options to the weapon. The Line Options are similar between the Adulter and Vivatus series, but with higher values on the Vivatus series.
Upgrade Items
Weapon Series | Upgrade Item | Line Options Category |
---|---|---|
Adulter Fides |
Physical | |
Magical | ||
Vivatus Fides |
Physical | |
Magical |
Physical Options
Pontifex Courage or Pontifex Tenacity | |||||
---|---|---|---|---|---|
1st Line Option | 2nd Line Option | ||||
Effect | Value ( Adulter) | Value ( Vivatus) | Effect | Value ( Adulter) | Value ( Vivatus) |
Increases damage to Formless enemies | + 3~15% | + 4~20% | Increases damage to Water enemies | + 2~10% | + 3~15% |
Increases damage to Undead enemies | + 3~15% | + 4~20% | Increases damage to Wind enemies | + 2~10% | + 3~15% |
Increases damage to Brute enemies | + 3~15% | + 4~20% | Increases damage to Earth enemies | + 2~10% | + 3~15% |
Increases damage to Plant enemies | + 3~15% | + 4~20% | Increases damage to Fire enemies | + 2~10% | + 3~15% |
Increases damage to Insect enemies | + 3~15% | + 4~20% | Increases damage to Holy enemies | + 2~10% | + 3~15% |
Increases damage to Fish enemies | + 3~15% | + 4~20% | Increases damage to Shadow enemies | + 2~10% | + 3~15% |
Increases damage to Demon enemies | + 3~15% | + 4~20% | Increases damage to Poison enemies | + 2~10% | + 3~15% |
Increases damage to Demi-Human enemies | + 3~15% | + 4~20% | Increases damage to Neutral enemies | + 2~10% | + 3~15% |
Increases damage to Angel enemies | + 3~15% | + 4~20% | Increases damage to Ghost enemies | + 2~10% | + 3~15% |
Increases damage to Dragon enemies | + 3~15% | + 4~20% | Increases damage to Undead enemies | + 2~10% | + 3~15% |
Max HP | + 200~1000 | + 250~1250 | Ranged Physical Damage | + 2~10% | + 3~15% |
Max SP | + 50~250 | + 75~375 | Melee Physical Damage | + 2~10% | + 3~15% |
ATK | + 1~5% | + 2~10% | Critical Damage | + 2~10% | + 3~15% |
ATK | + 10~50 | + 12~60 | Increases physical damage to Small size enemies | + 2~10% | + 3~15% |
DEF | + 10~50 | + 12~60 | Increases physical damage to Medium size enemies | + 2~10% | + 3~15% |
FLEE | + 5~25 | + 6~30 | Increases physical damage to Large size enemies | + 2~10% | + 3~15% |
HIT | + 5~25 | + 6~30 | After Cast Delay | − 1~3% | − 1~5% |
Ranged Physical Damage | + 2~10% | + 2~10% | |||
Melee Physical Damage | + 2~10% | + 2~10% | |||
Critical Damage | + 2~10% | + 2~10% | |||
After Cast Delay | − 1~3% | − 1~5% |
Magical Options
Pontifex Wisdom or Pontifex Belief | |||||
---|---|---|---|---|---|
1st Line Option | 2nd Line Option | ||||
Effect | Value ( Adulter) | Value ( Vivatus) | Effect | Value ( Adulter) | Value ( Vivatus) |
Increases magical damage to Formless enemies | + 3~15% | + 4~20% | Increases magical damage to Water enemies | + 2~10% | + 3~15% |
Increases magical damage to Undead enemies | + 3~15% | + 4~20% | Increases magical damage to Wind enemies | + 2~10% | + 3~15% |
Increases magical damage to Brute enemies | + 3~15% | + 4~20% | Increases magical damage to Earth enemies | + 2~10% | + 3~15% |
Increases magical damage to Plant enemies | + 3~15% | + 4~20% | Increases magical damage to Fire enemies | + 2~10% | + 3~15% |
Increases magical damage to Insect enemies | + 3~15% | + 4~20% | Increases magical damage to Holy enemies | + 2~10% | + 3~15% |
Increases magical damage to Fish enemies | + 3~15% | + 4~20% | Increases magical damage to Shadow enemies | + 2~10% | + 3~15% |
Increases magical damage to Demon enemies | + 3~15% | + 4~20% | Increases magical damage to Poison enemies | + 2~10% | + 3~15% |
Increases magical damage to Demi-Human enemies | + 3~15% | + 4~20% | Increases magical damage to Neutral enemies | + 2~10% | + 3~15% |
Increases magical damage to Angel enemies | + 3~15% | + 4~20% | Increases magical damage to Ghost enemies | + 2~10% | + 3~15% |
Increases magical damage to Dragon enemies | + 3~15% | + 4~20% | Increases magical damage to Undead enemies | + 2~10% | + 3~15% |
Increases Water property magical damage | + 2~10% | + 3~15% | Increases Water property magical damage | + 2~10% | + 3~15% |
Increases Wind property magical damage | + 2~10% | + 3~15% | Increases Wind property magical damage | + 2~10% | + 3~15% |
Increases Earth property magical damage | + 2~10% | + 3~15% | Increases Earth property magical damage | + 2~10% | + 3~15% |
Increases Fire property magical damage | + 2~10% | + 3~15% | Increases Fire property magical damage | + 2~10% | + 3~15% |
Increases Holy property magical damage | + 2~10% | + 3~15% | Increases Holy property magical damage | + 2~10% | + 3~15% |
Increases Shadow property magical damage | + 2~10% | + 3~15% | Increases Shadow property magical damage | + 2~10% | + 3~15% |
Increases Poison property magical damage | + 2~10% | + 3~15% | Increases Poison property magical damage | + 2~10% | + 3~15% |
Increases Neutral property magical damage | + 2~10% | + 3~15% | Increases Neutral property magical damage | + 2~10% | + 3~15% |
Increases Ghost property magical damage | + 2~10% | + 3~15% | Increases Ghost property magical damage | + 2~10% | + 3~15% |
Max HP | + 200~1000 | + 250~1250 | Increases magical damage to Small size enemies | + 2~10% | + 3~15% |
Max SP | + 50~250 | + 75~375 | Increases magical damage to Medium size enemies | + 2~10% | + 3~15% |
MATK | + 1~5% | + 2~10% | Increases magical damage to Large size enemies | + 2~10% | + 3~15% |
MATK | + 10~50 | + 12~60 | After Cast Delay | − 1~3% | − 1~5% |
DEF | + 10~50 | + 12~60 | |||
FLEE | + 5~25 | + 6~30 | |||
Variable Cast Time | − 2~10% | − 3~15% | |||
After Cast Delay | − 1~3% | − 1~5% |