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Intro

A list of Daggers that are available.

Dagger-type weapons range from small Knives to not-so-small Daggers, which are mainly used by Thieves, Dagger-Assassins, Rogues, Ninjas, or Trap Ranger. Some daggers are specialized for non-Thief classes, but Acolyte-class based characters are unable to equip any Daggers.

Daggers are compatible with the passive skills Double Attack and Sword Mastery.

E / R = Enchantable / Random Options

Size Damage
Small 100%
Medium 75%
Large 50%

Weapon Level 1

Item List Obtained From Level ATK / MATK Description
1243.pngNovice Main-Gauche Limit Academy 1 63 / 0
  • N/A
13040.pngNovice Cutter [3] Limit Academy 1 50 / 0
  • N/A
13041.pngNovice Main Gauche [3] Limit Academy 1 63 / 0
  • N/A
13086.pngGoldsmithing Dagger Old Glast Heim 1 35 / 25
  • N/A
1201.pngKnife [3] Weapon Dealer 1 17 / 0
  • N/A
1202.pngKnife [4] Poring (1002)
1204.pngCutter [3] Weapon Dealer 1 30 / 0
  • N/A
1205.pngCutter [4] Chonchon (1011)
1207.pngMain Gauche [3] Weapon Dealer 1 43 / 0
  • N/A
1208.pngMain Gauche [4] Hornet (1004)
1247.pngKindle Dagger Limit Market 1 39 / 0
  • Fire Element
1248.pngObsidian Dagger Limit Market 1 39 / 0
  • Earth Element
1249.pngFisherman's Dagger Limit Market 1 39 / 0
  • Water Element
13000.pngJujube Dagger Limit Market 1 39 / 0
  • Wind Element
13010.pngAsura [2] Limit Academy 12 50 / 50
  • N/A
13011.pngAsura [3] Baby Desert Wolf (1107)
13068.pngPompano Wandering Merchant
malangdo 162/146
50 160 / 100
  • Chance to ATK +30 for 7s physical dmg
  • Chance to MATK +20 for 7s magical dmg
  • Base Level 100
    • ATK +10
    • MATK +10
         

Weapon Level 2

Item List Obtained From Level ATK / MATK Description
1210.pngDirk [2] Weapon Dealer 12 59 / 0
  • N/A
1211.pngDirk [3] Goblin (1122)
1213.pngDagger [2] Weapon Dealer 12 73 / 0
  • N/A
1214.pngDagger [3] Soldier Skeleton (1028)
1216.pngStiletto [2] Weapon Dealer 12 87 / 0
  • N/A
1217.pngStiletto [3] Sohee (1170)
13012.pngMurasame [1] Karakasa (1400) 24 95 / 0
  • Critical +10 when attacking Demi-Human and Player Human Race.
  • Water Element
13013.pngMurasame [2] Shinobi (1401)
13007.pngJitte Craftsman Kaibara
que_ng 72/34
35 70 / 0
  • Chance to break target's Weapon.
13008.pngJitte [1] Kapha (1406)
13046.pngKrierg [3] Eddga (1115) 50 110 / 0
  • Back Stab damage +15%
  • Chance to give Bleeding when using Back Stab.
13047.pngWeihna [2] Phreeoni (1159) 50 135 / 0
  • Chance to give Poison to target when using Raid.
  • Chance to ATK +10% for 5s when melee physical damage.
13034.pngDesert Twilight [2] Caterpillar (1300) 70 130 / 0
  • Equip with 13035.pngSandstorm [4]
    • MaxHP +5%
    • MaxSP +20
    • Hit +10
    • Physical damage to Large size +30%
    • Chance to ASPD +100% for 7 seconds when physical damage.
13035.pngSandstorm [4] Skeleton General (1290) 70 50 / 0
  • N/A
         

Weapon Level 3

Item List Obtained From Level ATK / MATK Description
13457.pngUnity Dagger [1] Limit Group 1 52 / 0
  • ATK + based on Refine*Refine*1.25
13071.pngUpg Dagger [1] Limit Group 1 55 / 0
  • Each refine 
    • ATK +10
    • MATK +5
  • Each Base Level 10 up to 70
    • ATK +5
13092.pngGvG Knife [1] Egg Scrolls 1 50 / 0
1219.pngGladius [2] Weapon Dealer 24 105 / 0
  • N/A
1220.pngGladius [3] Kobold (1133)
1222.pngDamascus [1] Weapon Dealer 24 118 / 0
  • Indestructable in battle.
1226.pngDamascus [2] Hunter Fly (1035)
13089.pngFaceworm Leg [1] Faceworm (2528)
Faceworm Nest
24 110 / 50
  • Chance to cast Illusion of Faceworm Queen when physical damage.
  • Poison Element
1245.pngCinquedea [1] Weapon Dealer 30 110 / 0
  • N/A
1246.pngCinquedea [2] Poison Toad (1402)
13067.pngKeris [1] Gatti
dew_fild01 127/240
30 107 / 70
  • 2% chance to convert 10% damage as HP.
13014.pngHakujin Miyabi Doll (1404) 42 120 / 0
  • Chance to cast Level 1 Heal on user when physical damage.
13015.pngHakujin [1] Wanderer (1208)
13039.pngIvory Knife [2] Hardrock Mammoth (1990) 50 130 / 0
  • AGI +2
  • ASPD +3%
  • Chance to give Bleeding or Level 1 Critical Wound to target while attacking.
13003.pngCowardice Blade [1] Limit Market 55 80 / 0
  • DEF +5
1239.pngPoison Knife Mobster (1313) 65 64 / 0
  • Chance to give Poison to target when physical damage.
13016.pngPoison Knife [2] Seiyablem
payon 140/151
13006.pngKhukri Petite (1156) 65 150 / 0
  • Chance to give Curse to target when physical damage.
  • Shadow Element
1238.pngZeny Knife Limit Market 70 64 / 0
  • Chance to steal 100z each monster kill.
13038.pngDagger of Hunter [3] Dark Shadow (2023) 70 120 / 0
  • STR +1, AGI +2, DEX +1
  • Back Stab damage +20%
  • Chance to cast Level 10 Bash when using Back Stab.
28705.pngCrimson Dagger [2] Swift Sleeper (2656) 70 55 / 0
  • ATK + by refine * refine up to refine level 15.
  • MATK + by refine * refine / 2 up to refine level 15.
  • Base Level 70
    • Each 10 level +5 ATK
  • +9 Refined can exchange for Weapon Refine Ticket in Limit Market refine hammers.
13036.pngBrave Assassin's Damascus Battleground Store 80 120 / 0
  • STR +1, AGI +1
  • Physical damage to Demi-Human and Player Human +75%
  • Ignore Demi-Human and Player Human DEF by 20%
  • If Ninje or Rogue
    • MATK +90
  • Indestructable in battle.
13037.pngValorous Assassin's Damascus Battleground Store 80 120 / 0
  • STR +1, AGI +1
  • Physical damage to Demi-Human and Player Human +75%
  • Chance to do Investigate skill effect for 6 seconds.
  • If Ninje or Rogue
    • MATK +90
  • Indestructable in battle.
13075.pngKurenai Ninja Job Change 99 130 / 0
  • INT +3
13061.pngBlack Wing [1] Scaraba (2084) 102 142 / 0
  • Fatal Menance damage +30%
  • Each refine above reifne +6
    • MATK +3
    • Fatal Menance damage +2%
  • Equip 2747.pngBlack Cat
    • Hit +5
    • MATK +5
    • SP consumption of Masquerade Enervation and Masquerade Gloomy -20
13094.pngEvil Slayer Stabber Dagger [1] Devil's Tower 100 120 / 0
  • Physical damage to Demon and Undead +10%
  • Refine +9
    • MATK +5%
  • Refine +12
    • ATK +7%
28721.pngMonokage [2] Elite Buffalo Bandit (3748) 100 100 / 0
  • Each level of Throwing Mastery
    • Kunai Splash damage +1%
  • Refine +7
    • Ranged physical damage +2%
  • Refine +9
    • Ranged physical damage +3%
28740.pngBeginner Shadow Chaser's Dagger [1] Limit Academy 100 120 / 100
  • ASPD +10%
  • Refine +7
    • Magical damage of all element +7%
  • Combo with Beginner set each 10 Base Level +3 MATK up to 150 levels.
  • ASPD +1
  • ASPD +5%
13076.pngNachal Sword [1] Artisan Tene
que_ng 75/20
110 120 / 100
  • INT +3
         
         

Weapon Level 4

Item List Obtained From Level ATK / MATK Description
1240.pngPrincess Knife 12623.pngAdvanced Weapons Box 1 84 / 0
  • All stats +1
1223.pngFortune Sword Phreeoni (1159) 24 90 / 0
  • LUK +5
  • Perfect Dodge +20
1224.pngSwordbreaker

12623.pngAdvanced Weapons Box
Hibilaithan umbala 163/257

36 70 / 0
  • Chance to break target's Weapon.
13031.pngSwordbreaker [3] Leablem
payon 236/199
1225.pngMailbreaker 12623.pngAdvanced Weapons Box
Hibilaithan umbala 163/257
36 70 / 0
  • Chance to break target's Armor.
13032.pngMailbreaker [3] Leablem
payon 236/199
1227.pngWeeder Knife 12623.pngAdvanced Weapons Box 36 80 / 0
  • Ignore Plant race physical def.
  • Physical damage to Plant race +15%
  • Damage taken from Plant race -15%
1228.pngCombat Knife 12623.pngAdvanced Weapons Box
Sniper Shecil (1650)
36 80 / 0
  • Ignore Demi-Human race physical def.
  • Damage taken from Demi-Human, Player Human and Demon race -15%
1229.pngKitchen Knife Bloody Murderer (1507) 36 75 / 0
  • Critical +30
  • Physical damage to Demi-Human race +3%
  • Chance to drop 517.pngMeat when hunting Brute race.
1230.pngIce Pick Lord of Death (1373) 36 80 / 0
  • Chance to trigger More damage depending on target's DEF bonus for 5 seconds.
13017.pngIce Pick [1] Seiyablem
payon 140/151
1231.pngBazerald Pharaoh (1157) 36 80 / 105
  • INT +5
  • Fire Element
1232.pngAssassin Dagger Osiris (1038) 36 140 / 0
  • MaxHP +20%
  • MaxSP +15%
  • ASPD +2%
  • Shadow Element
13033.pngAssassin Dagger [1] Leablem
payon 236/199
1233.pngExorciser Assassin Cross Eremes (1647) 36 90 / 0
  • Ignore Demon race physical def.
  • Damage taken from Demon race -5%
  • Damage taken from Demi-Human and Player Human race +10%
1234.pngMoonlight Dagger Moonlight Flower (1150) 36 50 / 0
  • MaxSP +10%
  • Restores 3SP when dealing physical damage.
1235.pngAzoth Incantation Samurai (1492) 36 110 / 0
  • Chance to turn Normal monster into another monster when dealing physical damage.
1236.pngSucsamad Phreeoni (1159) 36 140 / 0
  • Physical damage to Earth and Wind element target by 10%
  • Indestructable in battle.
13018.pngSucsamad [1] Seiyablem
payon 140/151
1237.pngGrimtooth Dark Lord (1272) 36 180 / 0
  • DEF -50%
  • Flee +10
  • Perfect Dodge +5
1242.pngDagger of Counter Kiel D-01 (1734) 55 140 / 0
  • Critical +90
1244.pngHoly Dagger 12623.pngAdvanced Weapons Box 55 100 / 0
  • Holy Element
13027.pngScalpel [3] Byorgue (1839) 55 120 / 0
  • Chance to give Bleeding to target when physical damage.
13028.pngTooth Blade [1] Hell Poodle (1866) 55 130 / 0
  • Chance to cast Level 1 Slow Cast to target.
  • Refine +9
    • Chance to cast Level 2 Slow Cast.
13001.pngDragon Killer Hydro (1813) 60 110 / 0
  • Ignore Dragon race DEF.
  • Increase EXP of Dragon race +10%
13030.pngDragon Killer [2] Leablem
payon 236/199
13002.pngGinnungagap Bloody Murderer (1507) 70 148 / 0
  • Chance to give Blind to target when physical damage.
  • Shadow Element
13019.pngGinnungagap [1] Seiyablem
payon 140/151
13009.pngKamaitachi The Paper (1375) 70 125 / 0
  • Critical +3
  • ASPD +3%
  • Wind Element
13042.pngGlorious Gladius Battleground Store 80 120 / 0
  • Physical damage to Demi-Human and Player Human +75%
  • Ignore DEF of Demi-Human and Player Human by 20%
  • Chance to cast Level  1 Lex Divina when dealing damage.
  • Refine +6
    • Ignore DEF of Demi-Human and Player Human by 5%
    • Deal Slaughter level 1.
  • Refine +9
    • Chance to inflict Bleeding on 5x5 cells when using Raid skill.
1241.pngCursed Dagger High Wizard Kathrynn (1651) 85 55 / 0
  • Chance to give Curse to target when physical damage.
13072.pngVellum Damascus Battleground Store 95 180 / 0
  • Works only in PvP and GvG
  • Decreases target's DEF to 1 for 5s on each physical attack.
  • Each refine level
    • ASPD +1
28725.pngIllusion Moonlight Dagger [1] Illusion Merchants
Angry Moonlight (3758)
99 150 / 0
  • MaxSP +10%
  • Recovers 3 SP each physical damage
  • Refine +10
    • Recovers 4 SP each physical damage
  • Has Random Options
13078.pngMikacheuki [1] Artisan Tene
que_ng 75/20
100 50 / 120
  • SP consumption for all skills -5%
  • Variable casting time -5%
13090.pngFaceworm Queen Leg [2] Faceworm Queen
Faceworm Nest
100 180 / 120
  • INT +3
  • Chance to cast Illusion of Faceworm Queen when physical damage.
28703.pngInfinity Dagger [1] Infinite Space 100 125 / 100
  • N/A
28744.pngMadogum [2]

Egg Scrolls
Secret Box

100 150 / 150
  • Each 2 Refine Level
    • MATK +10
  • Each 3 Refine Level
    • ASPD +2%
  • Refine +9
    • All elemental magic damage +10%
  • Refine +11
    • Chance to cast Physic Wave when melee physical damage.
  • Equip 22171.pngAncient Hero Boots [1]
    • Chance to INT +20 and MATK +15% for 7s when physical damage.
  • Has Random Options
28763.pngSurudoi Kaze [2] Secret Box 100 150 / 0
28764.pngKiri no Tsuyu [2] Secret Box 100 150 / 0
  • Equip 28763.pngSurudoi Kaze [2]
    • Each 3 refines
      • ATK +10
    • Each 5 refines
      • ATK +5%
    • Total set refine +14
      • Cross Slash damage +25%
    • Total set refine +16
      • Cross Slash cooldown -2s
    • Total set refine +18
      • Enable use of Distorted Cresent, skill level based on Shadow Trampling.
      • Enable use of Shadow Trampling, skill level based on Distorted Cresent.
    • Total set refine +20
      • Cross Slash damage +25%
  • Has Random Options
510006.pngFatalist [2] Secret Box 100 165 / 0
  • Each 2 refines
    • ATK +10
  • Each 3 refines
    • ASPD -2%
  • Refine +9
    • Fatal Menace damage +20%
  • Refine +11
    • After skill delay -7%
  • Equip 22171.pngAncient Hero Boots [1]
    • Chance to STR +20 and ATK +15% for 7s when physical attack.
13069.pngAs-nail Stalker Gertie (2239) 110 160 / 80
  • Chance to give Frozen to target when physical damage, chance based on Refine level.
  • Wind Element
13070.pngScarlet-nail Stalker Gertie (2239) 110 160 / 80
  • Chance to give Stone Curse to target when physical damage, chance based on Refine level.
  • Fire Element
13062.pngAncient Dagger Lost Dragon (2131) 120 107 / 120
  • MaxSP +100
  • SP recovery rate +5%
  • Chance to give Curse to user when attacking.
13093.pngThanos Dagger [1] Ghost Palace 120 100 / 130
  • INT +6, VIT +6
  • LUK -6
  • Chance to drain 5% of damage into HP/SP.
  • Drains 100 HP every 10s.
  • Drains 1000 HP when unequip.
  • Has Random Options
28745.pngIllusion Counter Dagger [2] Illusion Merchants
Shining Teddy Bear (20260)
120 170 / 0
  • Critical +90
  • Each 2 Refine Level
    • Critical damage +3%
  • Refine +7
    • ATK +5%
  • Refine +9
    • Physical damage to all Size +20%
  • Refine +11
    • Physical damage to all Elements +20%
  • Equip 20847.pngIllusion Survivor Manteau [1]
    • ASPD +10%
    • If Refine level of each is +7
      • Critical damage +15%
    • Total refine level +18
      • ASPD +15%
    • Total refine level +22
      • Enable Level 4 Double Attack.
  • Has Random Options
28762.pngIllusion Bazerald [2]

Illusion Merchants
Chaos Baphomet (20520)

120 120 / 170
  • INT +5
  • Each 2 refine
    • MATK +1%
  • Refine +7
    • Fire element magic damage +10%
  • Refine +9
    • Fire Bolt damage +40%
    • Fire Ball damage +40%
  • Refine +11
    • Meteor Storm damage +30%
    • Crimson Rock damage +30%
  • Equip 19247.pngIllusion Fancy Flower [1]
    • MATK +50
    • Refine of both is +7
      • Variable casting time -10%
    • Total refine +18
      • Magic damage to Small and Medium size +15%
    • Total refine +22
      • Chance to MATK +50 and Fire element magic damage +20% for 10 seconds when magic attack.
  • Has Random Options
28755.pngKuroiro-OS [2] Episode 17.1 130 150 / 130
  • Damage to Shadow and Undead element +5%
  • Refine +7
    • Damage to Shadow and Undead element +10%
  • Refine +9
    • Kunai Splash damage +20%
  • Refine +11
    • Damage to Demon and Undead race +10%
  • Has Random Options
510008.pngWrath Rack [2] Episode 17.2 150 160 / 170
  • Flaming Petals and Freezing Spear damage +10%
  • Each 3 refines
    • MATK +6
  • Refine +7
    • Flaming Petals and Freezing Spear damage +10%
  • Refine +9
    • Variable casting time -10%
  • Refine +11
    • Flaming Petals and Freezing Spear damage +10%
  • Has Random Options
510009.pngGula Teeth [2] Episode 17.2 150 180 / 0
  • Fatal Menance damage +10%
  • Each 3 Refines
    • ATK +12
  • Refine +7
    • Fatal Menance damage +10%
  • Refine +9
    • After skill delay -10%
  • Refine +11
    • Fatal Menance damage +15%
  • Has Random Options
510019.pngPatent Madogum [2] Secret Box 150 150 / 195
  • Each 2 refines
    • MATK +15
  • Each 3 refines
    • ASPD +2%
  • Refine +7
    • Chance to autocast level 7 Meteor Storm when physical attack.
  • Refine +9
    • All elemental magic +15%
  • Refine +11
    • Chance to autocast level 4 Physic Wave when physical attack.
  • Equip 22238.pngGreat Hero Boots [1]
    • INT +10
    • MATK +7%
  • Has Random Options
510020.pngPatent Fatalist [2] Secret Box 150 205 / 0
  • Each 2 refines
    • ATK +10
  • Each 3 refines
    • ASPD +2%
  • Refine +7
    • Fatal Menance +25%
  • Refine +9
    • SP consumption of Fatal Menance -15%
    • After skill delay -7%
  • Refine +11
    • Melee physical damage +10%
    • After skill delay -7%
  • Equip 22238.pngGreat Hero Boots [1]
    • STR +10
    • ATK +7%
  • Has Random Options
510022.pngPatent Kiri no Tsuyu [2] Secret Box 150 190 / 0
  • Equip 28763.pngSurudoi Kaze [2]
    • Each 3 refines
      • ATK +15
    • Each 5 refines
      • ATK +3%
    • Total set refine +14
      • Cross Slash damage +30%
      • Cross Slash cooldown -2s
    • Total set refine +16
      • Enable use of Distorted Cresent, skill level based on Shadow Trampling.
      • Enable use of Shadow Trampling, skill level based on Distorted Cresent.
    • Total set refine +18
      • Physical damage to all elemental enemy +15%
    • Total set refine +20
      • Cross Slash damage +25%
  • Equip 28763.pngSurudoi Kaze [2] and 22238.pngGreat Hero Boots [1]
    • DEX +10
    • ATK +7%
  • Has Random Options
28706.pngDagger of Vicious Mind [1] Sky Fortress 160 105 / 50
  • ATK + by refine * refine up to refine level 15.
  • MATK + by refine * refine up to refine level 15.
  • Has Random Options
28765.pngJudgement Slasher [2] Somatology Laboratory 170 195 / 0
  • Equip 28766.pngRepent Slasher [3]
    • Meteor Assault damage +40%
    • Soul Destroyer damage +40%
    • Each 2 refines of each
      • ATK +8
    • Total set refine +16
      • Cross Impact damage +20%
      • Counter Slash damage +20%
    • Total set refine +18
      • ATK +12%
    • Total set refine +20
      • Meteor Assault damage +20%
      • Soul Destroyer damage +20%
28766.pngRepent Slasher [3] Somatology Laboratory 170 100 / 0
  • N/A
28767.pngJack The Knife [2] Somatology Laboratory 170 185 / 0
  • Backstab damage +40%
  • Each refine
    • ATK +4
  • Refine +9
    • Fatal Menance +30%
  • Refine +11
    • SP consumption for Fatal Menance -10%
28768.pngPlatinum Dagger [2] Somatology Laboratory 170 150 / 170
  • MATK +5%
  • Each refine
    • MATK +4
  • Refine +9
    • Fire, Water, Earth and Wind elemental magic damage +15%
  • Refine +11
    • Chance to MATK +100 and Magical damage to all Size +30% for 10s when physical attack.
28771.pngMetal Detector Mk47 [2] Einbech Mines F3 170 200 / 0
  • ATK +10%
  • Cross Impact damage +10%
  • Refine +7
    • ASPD +10%
  • Refine +9
    • Cross Impact damage +15%
    • Chance to Physical damage to all Size +15% for 10s when physical attack.
  • Refine +11
    • After skill delay -20%
  • Has Random Options
28772.pngJewel Detector Mk47 [2] Einbech Mines F3 170 190 / 180
  • MATK +10%
  • Fire and Neutral elemental magic damage +7%
  • Refine +7
    • MATK +40
    • ASPD +10%
  • Refine +9
    • Fire and Neutral elemental magic damage +8%
    • Chance to Magical damage to all Size +15% for 10s when physical attack.
  • Refine +11
    • After skill delay -20%
  • Has Random Options
28774.pngRoyal Gladius (R) [2] Glastheim Challenge Mode 170 200 / 0
  • ATK +5%
  • Equip 28775.pngRoyal Gladius (L) [3]
    • Each 2 refines of each
      • ATK +7
    • Total set refine +18
      • Cross Impact and Counter Slash damage +20%
    • Total set refine +22
      • Physical damage to Undead and Angel race +20%
  • Equip 15388.pngKing Schmidt's Suit [1] and 15389.pngKing Schmidt's Manteau [1]
    • ATK +30
    • Chance to ATK +10% for 10s when physical attack.
    • Total set refine +40
      • Physical damage to Holy and Undead elemental +20%
28775.pngRoyal Gladius (L) [3] Glastheim Challenge Mode 170 100 / 0
  • N/A
28776.pngRoyal Magician Dagger [2] Glastheim Challenge Mode 170 200 / 170
  • MATK +5%
  • Each refine
    • MATK +4
  • Refine +9
    • Fire and Neutral elemental magic damage +15%
  • Refine +11
    • Magical damage to Undead and Angel race +20%
  • Equip 15388.pngKing Schmidt's Suit [1] and 15389.pngKing Schmidt's Manteau [1]
    • MATK +30
    • Chance to Fire and Neutral elemental magic damage +10% for 10s when Magical attack.
    • Total set refine +30
      • Magical damage to Holy and Undead elemental +20%
         

Weapon Level 5

Item List Obtained From Level ATK / MATK Description
510026.pngRelapse Dagger [2] Coming (May 2022) 200 180 / 215
  • Each 2 refines
    • Abyss Square damage +5%
  • Each 4 refines
    • Magical damage of all element +2%
510055.pngRelapse Edge [2]   200 180 / 0  
510054.pngFortified Edge [2]   200 170 / 0  
510053.pngFortified Dagger [2]   200 160 / 180