Royal Guard

Материал из Революция Рагнарок Онлайн
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Pticon 3royalguard.png Royal Guard
DressRG1.png

DressRG2.png
Job Bonuses
STR AGI VIT INT DEX LUK
9 3 9 10 9 3

Королевская гвардия (РГ) - это 3-й класс крестоносцев. Это элитный орден солдат, чье происхождение уходит далеко от короля Шмидта и нуждается в особом отряде для борьбы со злом и хаосом. Поскольку они представляют собой орден, готовый ко всему, их не волнуют затраты на достижение результатов, даже если это означает пожертвовать собственной жизнью в процессе.

Из-за их баффов, которые обеспечивают сильную защиту и даже увеличивают их и без того приличное максимальное значение HP, они часто рассматриваются как мобильные танки, приманки или посвящают свои HP тому, у кого недостаточно, чтобы пережить большие удары, но есть другие инструменты для обеспечения успеха группы.

Не беспокойтесь, они не только хранители других, они также могут создавать хаос, если это необходимо, с помощью собственного набора навыков, основанных в основном на щитах и ​​копьях.


Руководства для игроков

Builds

Stats

Stat Notes
Strength Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).

Every 1 point;

  • Increases status ATK by 1
  • Increases weight limit by 30
  • Increases weapon damage by 0.5% of your base weapon attack (Melee Weapons)
Agility Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).
  • Increases your ASPD.
  • 100 total points (including bonuses) grants you immunity to Sleep and Bleeding status.

Every 1 point;

  • Increases Flee by 1

Every 5 points;

  • Increases Soft Def by 1
Vitality Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).
  • 100 total points (including bonuses) grants you immunity to Stun and Poison status.

Every 1 point;

  • Increases Max HP by 1% of your base HP

Every 2 points;

  • Increases Soft Def by 1

Every 5 points;

  • Increases Soft Mdef by 1
Intelligence Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).
  • 100 points total (including bonuses) grants you immunity to Silence status.

Every 1 point;

  • Increases Max SP by 1% of your base SP
  • Increases MATK by 1.5
  • Increases Soft Mdef by 1
Dexterity Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).
  • Slightly increases ASPD

Every 1 point;

  • Increases Hit by 1
  • Increases weapon damage by 0.5% of your base weapon attack (ranged weapons, including instruments)

Every 5 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Soft Mdef by 1
Luck Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).

Every 1 point;

  • Increases Critical Rate by 0.3

Every 3 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Hit by 1

Every 5 points;

  • Increases Flee by 1

Every 10 points;

  • Increases Perfect Dodge by 1

Skills

Swordsman

Skill Skill Form Properties Description
2.png Sword Mastery Passive
  • Max Level: 10
Increase damage inflicted with One-Handed Sword and Dagger weapons.


  • This skill adds Mastery ATK.


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
4.png Increase HP Recovery Passive
  • Max Level: 10
Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level.


  • [Lv 1] : Recover (5 HP +0.2%) Max HP, Receive 10% more healing from consumables.
  • [Lv 2] : Recover (10 HP +0.4%) Max HP, Receive 20% more healing from consumables.
  • [Lv 3] : Recover (15 HP +0.6%) Max HP, Receive 30% more healing from consumables.
  • [Lv 4] : Recover (20 HP +0.8%) Max HP, Receive 40% more healing from consumables.
  • [Lv 5] : Recover (25 HP +1.0%) Max HP, Receive 50% more healing from consumables.
  • [Lv 6] : Recover (30 HP +1.2%) Max HP, Receive 60% more healing from consumables.
  • [Lv 7] : Recover (35 HP +1.4%) Max HP, Receive 70% more healing from consumables.
  • [Lv 8] : Recover (40 HP +1.6%) Max HP, Receive 80% more healing from consumables.
  • [Lv 9] : Recover (45 HP +1.8%) Max HP, Receive 90% more healing from consumables.
  • [Lv10] : Recover (50 HP +2.0%) Max HP, Receive 100% more healing from consumables.
5.png Bash Melee Physical Attack
  • Max Level: 10
  • Target: Enemy
  • SP Cost:
    • (Lv 1~5) : 8
    • (Lv 6~10) : 15
  • Range: 1
  • Required weapon type:
    • Any except Bows
Hit an enemy with a crushing force. If the 145.png Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.


  • This skill has increased Hit.


  • [Lv 1] : 130% ATK, +5% Hit.
  • [Lv 2] : 160% ATK, +10% Hit.
  • [Lv 3] : 190% ATK, +15% Hit.
  • [Lv 4] : 220% ATK, +20% Hit.
  • [Lv 5] : 250% ATK, +25% Hit.
  • [Lv 6] : 280% ATK, +30% Hit.
  • [Lv 7] : 310% ATK, +35% Hit.
  • [Lv 8] : 340% ATK, +40% Hit.
  • [Lv 9] : 370% ATK, +45% Hit.
  • [Lv10] : 400% ATK, +50% Hit.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

6.png Provoke Status Increase,
Status Decrease
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 3 + Skill Level
  • Range: 9
Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds.


  • The difference between the caster's base level and the target's base level will affect the chance of success.
  • Players will have their Soft DEF reduced opposed to Hard DEF.
  • This skill can interrupt a skill being cast.
  • This will remove the target's Frozen, Stone, Sleep or Play Dead status.
  • Does not work on Boss or Undead race enemies.


  • [Lv 1] : 73% Chance to apply effect, +5% Damage, -10% DEF.
  • [Lv 2] : 76% Chance to apply effect, +8% Damage, -15% DEF.
  • [Lv 3] : 79% Chance to apply effect, +11% Damage, -20% DEF.
  • [Lv 4] : 82% Chance to apply effect, +14% Damage, -25% DEF.
  • [Lv 5] : 85% Chance to apply effect, +17% Damage, -30% DEF.
  • [Lv 6] : 88% Chance to apply effect, +20% Damage, -35% DEF.
  • [Lv 7] : 91% Chance to apply effect, +23% Damage, -40% DEF.
  • [Lv 8] : 94% Chance to apply effect, +26% Damage, -45% DEF.
  • [Lv 9] : 97% Chance to apply effect, +29% Damage, -50% DEF.
  • [Lv10] : 100% Chance to apply effect, +32% Damage, -55% DEF.
3.png Two-Handed Sword Mastery Passive
  • Max Level: 10
Increase damage inflicted with Two-Handed Sword weapons.


  • This skill adds Mastery ATK.


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
7.png Magnum Break Melee Physical Attack
  • Max Level: 10
  • Property: Fire
  • Target: Self
  • SP Cost: 30
  • Cast Delay: 0.5s
  • Cool Down: 2s
  • Area of Effect:
    • (Lv 1~4) : 5x5
    • (Lv 5~8) : 7x7
    • (Lv 9~10) : 9x9
Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells.


  • For 10 seconds after casting Magnum Break, your weapon will receive a 20% Fire property damage enhancement. (This effect gives you extra damage, and does not Endow your weapon to fire).
  • This skill has increased Hit rate.
  • If the targets hit are players outside the 3x3 area, they will take reduced damage from this skill.


  • [Lv 1] : Consumes 20 HP, +10% Hit, 120% ATK, Players outside the 3x3 area take 110% ATK instead.
  • [Lv 2] : Consumes 20 HP, +20% Hit, 140% ATK, Players outside the 3x3 area take 120% ATK instead.
  • [Lv 3] : Consumes 19 HP, +30% Hit, 160% ATK, Players outside the 3x3 area take 130% ATK instead.
  • [Lv 4] : Consumes 19 HP, +40% Hit, 180% ATK, Players outside the 3x3 area take 140% ATK instead.
  • [Lv 5] : Consumes 18 HP, +50% Hit, 200% ATK, Players outside the 3x3 area take 150% ATK instead.
  • [Lv 6] : Consumes 18 HP, +60% Hit, 220% ATK, Players outside the 3x3 area take 160% ATK instead.
  • [Lv 7] : Consumes 17 HP, +70% Hit, 240% ATK, Players outside the 3x3 area take 170% ATK instead.
  • [Lv 8] : Consumes 17 HP, +80% Hit, 260% ATK, Players outside the 3x3 area take 180% ATK instead.
  • [Lv 9] : Consumes 16 HP, +90% Hit, 280% ATK, Players outside the 3x3 area take 190% ATK instead.
  • [Lv10] : Consumes 16 HP, +100% Hit, 300% ATK, Players outside the 3x3 area take 200% ATK instead.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

8.png Endure Status Increase
  • Max Level: 10
  • Target: Self
  • SP Cost: 10
  • Cool Down: 10.0s
Remove your flinching animation, enabling you to attack and move while receiving damage.


  • This status is automatically cancelled after the duration or taking damage 7 times.
  • This skill has no effect in War of Emperium.


  • [Lv 1] : +1 MDEF, Duration 10 seconds.
  • [Lv 2] : +2 MDEF, Duration 13 seconds.
  • [Lv 3] : +3 MDEF, Duration 16 seconds.
  • [Lv 4] : +4 MDEF, Duration 19 seconds.
  • [Lv 5] : +5 MDEF, Duration 22 seconds.
  • [Lv 6] : +6 MDEF, Duration 25 seconds.
  • [Lv 7] : +7 MDEF, Duration 28 seconds.
  • [Lv 8] : +8 MDEF, Duration 31 seconds.
  • [Lv 9] : +9 MDEF, Duration 34 seconds.
  • [Lv10] : +10 MDEF, Duration 37 seconds.
144.png Moving HP-Recovery Passive
  • Platinum Skill
Enable your natural HP recovery while moving.


  • Only 25% of the HP that is naturally recovered while standing is restored while moving.
  • The Increase HP Recovery skill does not affect Moving HP Recovery.
145.png Fatal Blow Passive
  • Platinum Skill
Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher.


  • The chance of inflicting Stun increases based on your Base Level and Bash skill level.


  • [Lv 1] : Bash level 6 = {1 x Base Level ÷ 10}%
  • [Lv 2] : Bash level 7 = {2 x Base Level ÷ 10}%
  • [Lv 3] : Bash level 8 = {3 x Base Level ÷ 10}%
  • [Lv 4] : Bash level 9 = {4 x Base Level ÷ 10}%
  • [Lv 5] : Bash level 10 = {5 x Base Level ÷ 10}%
146.png Auto Berserk Status Increase,
Toggle
  • Platinum Skill
  • Target: Self
Empowered by rage, you enter a condition that is equal to Level 10 6.png Provoke status when your HP is reduced to less than 25%.


  • This effect has no duration, but can be dispelled and will end automatically if HP goes above 25%.
  • This skill costs 0 SP, but cannot be toggled without at least 1 SP.


Crusader

Skill Type Properties Description
248.png Faith Passive
  • Max Level: 10
Increase your maximum HP and resistance to the Holy property.


  • [Lv 1] : +200 Max HP, +5% Holy resistance.
  • [Lv 2] : +400 Max HP, +10% Holy resistance.
  • [Lv 3] : +600 Max HP, +15% Holy resistance.
  • [Lv 4] : +800 Max HP, +20% Holy resistance.
  • [Lv 5] : +1000 Max HP, +25% Holy resistance.
  • [Lv 6] : +1200 Max HP, +30% Holy resistance.
  • [Lv 7] : +1400 Max HP, +35% Holy resistance.
  • [Lv 8] : +1600 Max HP, +40% Holy resistance.
  • [Lv 9] : +1800 Max HP, +45% Holy resistance.
  • [Lv10] : +2000 Max HP, +50% Holy resistance.
249.png Auto Guard Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 10 + (2 x Skill Level)
  • Requires a shield equipped
Ready your shield to block incoming physical attacks.


  • Duration lasts for 600 seconds or until toggled off.


  • [Lv 1] : 5% Chance to block.
  • [Lv 2] : 10% Chance to block.
  • [Lv 3] : 14% Chance to block.
  • [Lv 4] : 18% Chance to block.
  • [Lv 5] : 21% Chance to block.
  • [Lv 6] : 24% Chance to block.
  • [Lv 7] : 26% Chance to block.
  • [Lv 8] : 28% Chance to block.
  • [Lv 9] : 29% Chance to block.
  • [Lv10] : 30% Chance to block.
55.png Spear Mastery Passive
  • Max Level: 10
Adds Mastery ATK when wielding a One-handed Spear or Two-handed Spear weapon.


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
63.png Riding Passive
Mobility
  • Max Level: 1
Enable riding of the Pecopeco.

While riding a Pecopeco, your maximum carry weight increases by 1000.

23.png Demon Bane Passive
  • Max Level: 10
Increases physical attack against Demon and Undead race enemies.


  • [Lv 1] : +3 ATK.
  • [Lv 2] : +6 ATK.
  • [Lv 3] : +9 ATK.
  • [Lv 4] : +12 ATK.
  • [Lv 5] : +15 ATK.
  • [Lv 6] : +18 ATK.
  • [Lv 7] : +21 ATK.
  • [Lv 8] : +24 ATK.
  • [Lv 9] : +27 ATK.
  • [Lv10] : +30 ATK.
22.png Divine Protection Passive
  • Max Level: 10
Increase defense against Demon and Undead race enemies.


  • [Lv 1] : +3 DEF.
  • [Lv 2] : +6 DEF.
  • [Lv 3] : +9 DEF.
  • [Lv 4] : +12 DEF.
  • [Lv 5] : +15 DEF.
  • [Lv 6] : +18 DEF.
  • [Lv 7] : +21 DEF.
  • [Lv 8] : +24 DEF.
  • [Lv 9] : +27 DEF.
  • [Lv10] : +30 DEF.
28.png Heal Recovery
  • Max Level: 10
  • Target: Ally
  • SP Cost: 10 + (3 x Skill Level)
  • Cast Delay: 1.0s
  • Range: 9
Restores HP to a single target.
  • The amount of HP restored is based on the skill level, Base Level, INT, and MATK of the caster.
  • If cast on an undead player or monster this will instead deal Holy element magic damage to the target. (Can be cast on monsters if "/noshift" is activated).
35.png Cure Recovery
  • Max Level: 1
  • Target: Ally
  • SP Cost: 15
  • Cast Delay: 1.0s
  • Range: 9
Removes Silence, Blind, and Chaos from a target.
250.png Shield Charge Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10
  • Range: 3
  • Requires a shield equipped
Attack an enemy with your shield dealing Melee Physical damage. Also has a chance to inflict the Stun status onto them and knock them back.


  • [Lv 1] : 120% ATK, 20% Chance to apply Stun status, and knock them back 5 cells.
  • [Lv 2] : 140% ATK, 25% Chance to apply Stun status, and knock them back 6 cells.
  • [Lv 3] : 160% ATK, 30% Chance to apply Stun status, and knock them back 7 cells.
  • [Lv 4] : 180% ATK, 35% Chance to apply Stun status, and knock them back 8 cells.
  • [Lv 5] : 200% ATK, 40% Chance to apply Stun status, and knock them back 9 cells.
251.png Shield Boomerang Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 12
  • Cast Delay: 0.7s
  • Range: 1 + (2 x Skill Level)
  • Requires a shield equipped
Throw your shield at an enemy dealing ranged physical damage.


  • This skills Damage is increased based on the shield's weight and refinement.
  • This skills damage is forced to the Neutral element.


  • [Lv 1] : 80% ATK, 3 Cells range.
  • [Lv 2] : 160% ATK, 5 Cells range.
  • [Lv 3] : 240% ATK, 7 Cells range.
  • [Lv 4] : 320% ATK, 9 Cells range.
  • [Lv 5] : 400% ATK, 11 Cells range.
252.png Reflect Shield Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 30 + (5 x Skill Level)
  • Requires a shield equipped
Reflects a portion of melee physical damage dealt to you for 500 seconds or until the shield is unequipped.


  • [Lv 1] : Reflect 13% of damage.
  • [Lv 2] : Reflect 16% of damage.
  • [Lv 3] : Reflect 19% of damage.
  • [Lv 4] : Reflect 22% of damage.
  • [Lv 5] : Reflect 25% of damage.
  • [Lv 6] : Reflect 28% of damage.
  • [Lv 7] : Reflect 31% of damage.
  • [Lv 8] : Reflect 34% of damage.
  • [Lv 9] : Reflect 37% of damage.
  • [Lv10] : Reflect 40% of damage.
253.png Holy Cross Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 10 + (1 x Skill Level)
  • Range: 2
Slash an enemy with a cross shape dealing melee physical damage with a chance to inflict the Blind status to the target.

When wielding a two-handed weapon the damage is increased.


  • This skills damage is forced to the Holy element.


  • [Lv 1] : 135% ATK (One-hand), 270% ATK (Two-hand), 3% Chance to Blind.
  • [Lv 2] : 170% ATK (One-hand), 340% ATK (Two-hand), 6% Chance to Blind.
  • [Lv 3] : 205% ATK (One-hand), 410% ATK (Two-hand), 9% Chance to Blind.
  • [Lv 4] : 240% ATK (One-hand), 480% ATK (Two-hand), 12% Chance to Blind.
  • [Lv 5] : 275% ATK (One-hand), 550% ATK (Two-hand), 15% Chance to Blind.
  • [Lv 6] : 310% ATK (One-hand), 620% ATK (Two-hand), 18% Chance to Blind.
  • [Lv 7] : 345% ATK (One-hand), 690% ATK (Two-hand), 21% Chance to Blind.
  • [Lv 8] : 380% ATK (One-hand), 760% ATK (Two-hand), 24% Chance to Blind.
  • [Lv 9] : 415% ATK (One-hand), 830% ATK (Two-hand), 27% Chance to Blind.
  • [Lv10] : 450% ATK (One-hand), 900% ATK (Two-hand), 30% Chance to Blind.
254.png Grand Cross Damage
  • Max Level: 10
  • Target: Self
  • SP Cost: 30 + (7 x Skill Level)
  • HP % Cost: 20% of current
  • Var. Cast Time: 1s
  • Fixed Cast Time: 0.5s
  • Cast Delay: 0.5s
  • Cooldown: 1s
  • Walk Delay: 0.8s
  • Consumes: 20% Max HP
  • Cast can not be interrupted
Deals physical and magical damage around you in a cross shape at the cost of some of your HP.


  • This skills damage is forced to the Holy element.


  • [Lv 1] : 140% ATK, 140% MATK.
  • [Lv 2] : 180% ATK, 180% MATK.
  • [Lv 3] : 220% ATK, 220% MATK.
  • [Lv 4] : 260% ATK, 260% MATK.
  • [Lv 5] : 300% ATK, 300% MATK.
  • [Lv 6] : 340% ATK, 340% MATK.
  • [Lv 7] : 380% ATK, 380% MATK.
  • [Lv 8] : 420% ATK, 420% MATK.
  • [Lv 9] : 460% ATK, 460% MATK.
  • [Lv10] : 500% ATK, 500% MATK.
255.png Devotion Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 25
  • Var. Cast Time: 1.5s
  • Fixed Cast Time: 1.5s
  • Range: 6 + (1 x Skill Level)
Adds a protective link to your party members, allowing you to take all of the damage they receive.

This link will cancel if you go out of range of the target, switch maps, teleport, or the duration expires.


  • You can have up to 1 link for every level of this skill learned.
  • Targets must be within 10 base levels of the caster.
  • Crusader, Paladin, and Royal Guards can not be targeted by this skill.
  • Targets linked with this skill will inherit any aura-like buffs the caster has. (eg. 249.png Auto Guard, 257.png Defender, and 252.png Reflect Shield will all block damage for the target).


  • [Lv 1] : 7 Cells range, Duration 30 seconds.
  • [Lv 2] : 8 Cells range, Duration 45 seconds.
  • [Lv 3] : 9 Cells range, Duration 60 seconds.
  • [Lv 4] : 10 Cells range, Duration 75 seconds.
  • [Lv 5] : 11 Cells range, Duration 90 seconds.
256.png Providence Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 30
  • Var. Cast Time: 1.5s
  • Fixed Cast Time: 1.5s
  • Range: 9
Increases a targets resistance to Demon race monsters and Holy element attacks.


  • Crusader, Paladin, and Royal Guards can not be targeted by this skill.


  • [Lv 1] : 5% Demon race resistance, 5% Holy element resistance.
  • [Lv 2] : 10% Demon race resistance, 10% Holy element resistance.
  • [Lv 3] : 15% Demon race resistance, 15% Holy element resistance.
  • [Lv 4] : 20% Demon race resistance, 20% Holy element resistance.
  • [Lv 5] : 25% Demon race resistance, 25% Holy element resistance.
257.png Defender Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 30
  • Cast Delay: 0.8s
  • Requires a shield equipped
Shield yourself within an aura that reduces ranged physical damage taken at the cost of reducing your ASPD.

This skill also reduces your movement speed while active.


  • [Lv 1] : Reduces ranged damage by 20%, -20% ASPD,
  • [Lv 2] : Reduces ranged damage by 35%, -15% ASPD,
  • [Lv 3] : Reduces ranged damage by 50%, -10% ASPD,
  • [Lv 4] : Reduces ranged damage by 65%, -5% ASPD,
  • [Lv 5] : Reduces ranged damage by 80%, -0% ASPD,
258.png Spear Quicken Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 20 + (4 x Skill Level)
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Increases ASPD with spear type weapons, as well as your Critical Rate and Flee.


  • This skill increases your ASPD skill modifier by 7.
  • (This is not a flat ASPD bonus. To see how it affects your ASPD, please visit the Attack Speed page)
  • This effect is taken off if affected by 30.png Decrease Agility or 92.png Quagmire.


  • [Lv 1] : +10% ASPD, +3 Critical Rate, +2 Flee, Duration 30 seconds.
  • [Lv 2] : +10% ASPD, +6 Critical Rate, +4 Flee, Duration 60 seconds.
  • [Lv 3] : +10% ASPD, +9 Critical Rate, +6 Flee, Duration 90 seconds.
  • [Lv 4] : +10% ASPD, +12 Critical Rate, +8 Flee, Duration 120 seconds.
  • [Lv 5] : +10% ASPD, +15 Critical Rate, +10 Flee, Duration 150 seconds.
  • [Lv 6] : +10% ASPD, +18 Critical Rate, +12 Flee, Duration 180 seconds.
  • [Lv 7] : +10% ASPD, +21 Critical Rate, +14 Flee, Duration 210 seconds.
  • [Lv 8] : +10% ASPD, +24 Critical Rate, +16 Flee, Duration 240 seconds.
  • [Lv 9] : +10% ASPD, +27 Critical Rate, +18 Flee, Duration 270 seconds.
  • [Lv10] : +10% ASPD, +30 Critical Rate, +20 Flee, Duration 300 seconds.
1002.png Shrink Support
  • Platinum Skill
  • Max Level: 1
  • Target: Self
  • SP Cost: 100
  • Requires a shield equipped
Adds a 50% chance to stun targets when 249.png Auto Guard blocks attacks from that target.

Duration lasts for 15 minutes.


Paladin

Skill Type Properties Description
367.png Pressure Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 25 + (5 x Skill Level)
  • Var. Cast Time: 1.0s
  • Fixed Cast Time: 0.4s
  • Cast Delay: 1.0s
  • Range: 9
  • Cast can not be interrupted
Summon a giant cross from the sky to crush the target, dealing Holy property magic damage.

Summon a giant cross from the sky to crush the target, dealing 650 ~ 1250% MATK of holy property magic.


  • This skills damage scales with your Base Level.


  • [Lv 1] : 650% MATK.
  • [Lv 2] : 800% MATK.
  • [Lv 3] : 950% MATK.
  • [Lv 4] : 1100% MATK.
  • [Lv 5] : 1250% MATK.
368.png Sacrifice Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 100
Sacrifice 9% of your Max HP for each time you are attacked, to reflect damage back to the target attacking you.

The damage dealt to the enemy depends on the amount inflicted on to you.


  • This will work for up to 5 attacks before needing to be recast.
  • This skills damage is forced to the Neutral property.


  • [Lv 1] : 100% Damage reflected.
  • [Lv 2] : 110% Damage reflected.
  • [Lv 3] : 120% Damage reflected.
  • [Lv 4] : 130% Damage reflected.
  • [Lv 5] : 140% Damage reflected.
369.png Gospel Support
  • Max Level: 10
  • Target: Self
  • SP Cost:
    • (Lv 1~5) : 80
    • (Lv 6~10) : 100
Apply random buffs to allies and debuffs to enemies within a cross shaped AoE around you. Continuously drains HP and SP, and has a 55 ~ 100% chance to apply effects throughout the duration depending on the skill level.


  • This will remove all buffs and debuffs from the caster.


Positive Effects

  • Restores between 1 and 9,999 HP.
  • Cures from the majority of status effects.
  • Applies Level 10 34.png Blessing.
  • Applies Level 10 29.png Increase Agility.
  • Endows weapon with the Holy property.
  • Endows armor with the Holy property.
  • Doubles Max HP.
  • Doubles Max SP.
  • Boosts all stats by 20.
  • Boosts hard defense by 25% for 10 seconds.
  • Doubles attack.
  • Boosts flee and hit rate by 50.
  • Grants immunity against status effects.


Negative Effects

  • Inflicts between 1 and 9,999 of Neutral property fixed damage, which ignores the accuracy check and bypasses 73.png Kyrie Eleison.
  • Causes the Curse status for an unusually lengthy period of time.
  • Causes the Blind status for an unusually lengthy period of time.
  • Causes the Poison status for an unusually lengthy period of time.
  • Applies Level 10 Provoke.
  • Drops all defense to 0.
  • Drops attack to 0.
  • Drops flee rate to 0.
  • Reduces ASPD and movement speed by 75%.
480.png Shield Chain Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 25 + (3 x Skill Level)
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 1.0s
  • Range: 11
  • Requires a shield equipped
  • Cast can not be interrupted
Strike an enemy with your shield 5 times in a row, dealing ranged physical damage.

You also get +20 Hit while using this skill.


  • This skills damage is based on casters Base Level, and the equipped shields weight, and refinement.


  • [Lv 1] : 500% ATK, +20 Hit.
  • [Lv 2] : 700% ATK, +20 Hit.
  • [Lv 3] : 900% ATK, +20 Hit.
  • [Lv 4] : 1100% ATK, +20 Hit.
  • [Lv 5] : 1300% ATK, +20 Hit.


Royal Guard

Skill Type Properties Description
2308.png Banishing Point Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 18 + (2 x Skill Level)
  • Range: 7
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Strike an enemy at a distance with your spear, with increased accuracy.


  • This skill deals ranged physical damage.
  • This skills damage is increased based on the casters Base Level.
  • This skills damage is increased based on 5.png Bash's skill level.


  • [Lv 1] : 100% ATK, +5 Hit.
  • [Lv 2] : 200% ATK, +10 Hit.
  • [Lv 3] : 300% ATK, +15 Hit.
  • [Lv 4] : 400% ATK, +20 Hit.
  • [Lv 5] : 500% ATK, +25 Hit.
  • [Lv 6] : 600% ATK, +30 Hit.
  • [Lv 7] : 700% ATK, +35 Hit.
  • [Lv 8] : 800% ATK, +40 Hit.
  • [Lv 9] : 900% ATK, +45 Hit.
  • [Lv10] : 1000% ATK, +50 Hit.


Damage is calculated using the following formula: OUTDATED
Damage (ATK) = [{Base_Damage + (Bash_Level × 30)} × (BaseLevel ÷ 100)]%

2309.png Trample Support
  • Max Level: 3
  • Target: Self
  • SP Cost: 15 + (15 x Skill Level)
  • Cast Delay: 1.0s
  • Area of Effect:
    • (Lv 1~3) : 5x5
Trample the area around you with a chance of removing traps nearby. Explosive traps will still detonate but you have a chance to dodge the damage.


  • Dodge chance is increased based on the casters AGI and DEX.


  • [Lv 1] : 5% Base dodge chance, 50% Chance of removing traps.
  • [Lv 2] : 10% Base dodge chance, 75% Chance of removing traps.
  • [Lv 3] : 15% Base dodge chance, 100% Chance of removing traps.


Formula for calculating chance to dodge explosive traps:
Dodge Chance = [Base_Dodge_Chance + (DEX + AGI) ÷ 4]%

2310.png Shield Press Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 8 + (2 x Skill Level)
  • Cool Down: 2.0s
  • Range: 1
  • Requires a shield equipped
Strike a target with your shield dealing melee physical damage.


  • Damage is increased based on the shield's weight and refinement.
  • This skills damage is increased based on the casters Base Level, STR, and VIT.


  • [Lv 1] : 200% ATK.
  • [Lv 2] : 400% ATK.
  • [Lv 3] : 600% ATK.
  • [Lv 4] : 800% ATK.
  • [Lv 5] : 1000% ATK.
  • [Lv 6] : 1200% ATK.
  • [Lv 7] : 1400% ATK.
  • [Lv 8] : 1600% ATK.
  • [Lv 9] : 1800% ATK.
  • [Lv10] : 2000% ATK.


Damage is calculated using the following formula:
Damage (ATK) = [{Base_Damage + Shield_Weight + STR} × (BaseLevel ÷ 100)]% + (VIT × Shield_Refine)

2311.png Reflect Damage Reduction Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50 + (10 x Skill Level)
  • Requires a shield equipped
Reduces damage reflected from melee damage used by the player.


  • This skill can be used with 252.png Reflect Shield.
  • The skill effect stacks with equal effects available in equipment.


  • [Lv 1] : 10% melee damage reduced.
  • [Lv 2] : 20% melee damage reduced.
  • [Lv 3] : 30% melee damage reduced.
  • [Lv 4] : 40% melee damage reduced.
  • [Lv 5] : 50% melee damage reduced.
2313.png Force of Vanguard Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 30
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
Apply a buff to yourself to increase your Max HP, DEF, and allows you to gain Rage counters.

Whenever you receive physical damage you have a chance to gain a Rage counter, increasing this skills level increases the maximum amount of Rage counters allowed.

Continuously drains SP while active.


  • Rage counters can be used for other skills.


  • [Lv 1] : +3% Max HP, +2% DEF, 20% Chance to gain Rage counter, Max 7 Rage counters, Drains 20 SP every 10 seconds.
  • [Lv 2] : +6% Max HP, +4% DEF, 32% Chance to gain Rage counter, Max 9 Rage counters, Drains 16 SP every 10 seconds.
  • [Lv 3] : +9% Max HP, +6% DEF, 44% Chance to gain Rage counter, Max 11 Rage counters, Drains 12 SP every 10 seconds.
  • [Lv 4] : +12% Max HP, +8% DEF, 56% Chance to gain Rage counter, Max 13 Rage counters, Drains 8 SP every 10 seconds.
  • [Lv 5] : +15% Max HP, +10% DEF, 68% Chance to gain Rage counter, Max 15 Rage counters, Drains 4 SP every 10 seconds.
2320.png Moon Slasher Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 16 + (4 x Skill Level)
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 7s - (1s x Skill Level)
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Deals short ranged damage to all enemies in a 7x7 area of effect around you.


  • This skills damage is increased based on 2317.png Overbrand's skill level.
  • This skills damage is increased based on the casters Base Level.
  • After casting this skill, the damage of 2317.png Overbrand, is increased for a few seconds.


  • [Lv 1] : 120% ATK, 2 seconds of extra 2317.png Overbrand damage.
  • [Lv 2] : 240% ATK, 4 seconds of extra 2317.png Overbrand damage.
  • [Lv 3] : 360% ATK, 6 seconds of extra 2317.png Overbrand damage.
  • [Lv 4] : 480% ATK, 8 seconds of extra 2317.png Overbrand damage.
  • [Lv 5] : 600% ATK, 10 seconds of extra 2317.png Overbrand damage.


Damage is calculated using the following formula:
Damage (ATK) = [{Base_Damage + (Overbrand_Level × 80)} × (BaseLevel ÷ 100)]%

2321.png Ray of Genesis Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 40 + (5 x Skill Level)
  • Var. Cast Time: 1.5s + (0.5 x Skill Level)
  • Fixed Cast Time: 0.5s
  • Cast Delay: 2.0s
  • Cool Down: 2.0s
  • Range: 1
Summon the wrath of angels from, the sky, inflicting damage to all enemies in an 11x11 area around you.
  • This skills damage is increased based on the casters INT and Base Level.
  • If 2325.png Inspiration is active, the element of the damage dealt changes to Neutral.
  • Has a 50% chance to blind Undead and Demon race monsters.
  • [Lv 1] : 350% MATK
  • [Lv 2] : 700% MATK
  • [Lv 3] : 1050% MATK
  • [Lv 4] : 1400% MATK
  • [Lv 5] : 1750% MATK
  • [Lv 6] : 2100% MATK
  • [Lv 7] : 2450% MATK
  • [Lv 8] : 2800% MATK
  • [Lv 9] : 3150% MATK
  • [Lv 10] : 3500% MATK
2322.png Piety Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 35 + (5 x Skill Level)
  • Var. Cast Time: 3.5s - (0.5 x Skill Level)
  • Range: 0
  • Area of Effect:
    • (Lv 1~5) : 3x3
  • Consumes: 2  Holy Water
Endows the targets and any nearby allies armor with the Holy property.


  • [Lv 1] : Duration 60 seconds.
  • [Lv 2] : Duration 80 seconds.
  • [Lv 3] : Duration 100 seconds.
  • [Lv 4] : Duration 120 seconds.
  • [Lv 5] : Duration 140 seconds.
2312.png Pinpoint Attack Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 50
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 5
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Leap at a target dealing ranged critical damage, and inflicting the Bleeding status on the target or destroying a piece of the targets equipment.


  • This skill always deals Critical hits, even with 1 critical rate.
  • This skills damage is increased based on the casters AGI.


  • [Lv 1] : 100% ATK, Inflict Bleeding status.
  • [Lv 2] : 200% ATK, Destroy Helmet.
  • [Lv 3] : 300% ATK, Destroy Shield.
  • [Lv 4] : 400% ATK, Destroy Armor.
  • [Lv 5] : 500% ATK, Destroy Weapon.


Damage is calculated using the following formula:
Damage (ATK) = [{Base_Damage + (AGI × 5)} × (BaseLevel ÷ 120)]%

2314.png Rage Burst Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 150
  • Cast Delay: 3.0s
  • Range: 1
Release all the Rage counters accumulated from 2313.png Force of Vanguard to deal massive damage to a single target. The more Rage counters the higher the damage.


  • This skills damage is increased based on the casters missing HP, Base Level, and the amount of Rage counters.


Damage is calculated using the following formula:
Damage (ATK) = [{(Rage_Counters × 200) + (MaxHP − CurrentHP) ÷ 100} × (BaseLevel × 100)]%

2316.png Exceed Break Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 8 + (12 x Skill Level)
  • Var. Cast Time: 4.5s + (0.5s x Skill Level)
  • Cast Delay: 1.0s
Buff yourself to strengthen your next normal attack, while decreasing movement speed during this time.


  • This skills damage is increased based on the casters Job Level, and Base Level.
  • This skills damage is increased based on the equipped weapons Weight and Weapon Level.


  • [Lv 1] : +100% ATK, -50% Movement speed.
  • [Lv 2] : +200% ATK, -40% Movement speed.
  • [Lv 3] : +300% ATK, -30% Movement speed.
  • [Lv 4] : +400% ATK, -20% Movement speed.
  • [Lv 5] : +500% ATK, -10% Movement speed.


Damage is calculated using the following formula:
Damage (ATK): [{Base_Damage + (JobLevel × 10)} + (WeaponWeight × WeaponLevel) × (BaseLevel ÷ 100)]%

2318.png Prestige Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 70 + (5 x Skill Level)
  • Var. Cast Time: 1.0s
  • Fixed Cast Time: 2.0s
  • Cool Down: 60.0s
Places an aura around you that increases your hard DEF and gives you a base chance to dodge magic attacks.


  • The DEF increase is increased based on the casters Base Level, and 257.png Defender's skill level.
  • The dodge chance is increased based on the casters INT, LUK, Base Level, and this skills level.


  • [Lv 1] : +15 DEF, 1% Base Dodge chance, Duration 30 seconds.
  • [Lv 2] : +30 DEF, 2% Base Dodge chance, Duration 45 seconds.
  • [Lv 3] : +45 DEF, 3% Base Dodge chance, Duration 60 seconds.
  • [Lv 4] : +60 DEF, 4% Base Dodge chance, Duration 75 seconds.
  • [Lv 5] : +75 DEF, 5% Base Dodge chance, Duration 90 seconds.


Defense is calculated using the following formula:
DEF Increase = {Base_DEF_Increase + (Defender_Level × 10)} × (BaseLevel ÷ 100)

Magic dodge chance is calculated using the following formula:
Dodge Chance = [Base_Dodge_Chance + {(INT + LUK) × (SkillLevel ÷ 20) × (BaseLevel ÷ 200)}]%

2323.png Earth Drive Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 44 + (8 x Skill Level)
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 8s - (1s x Skill Level)
  • Area of Effect:
    • (Lv 1~2) : 3x3
    • (Lv 3~4) : 5x5
    • (Lv 5) : 7x7
  • Requires a shield equipped
Brandish your shield dealing melee damage to all nearby enemies.


  • This skills damage is increased based on the casters Base Level, Skill Level, STR, and VIT.
  • This will remove ground magic/effects within the area of effect, as well as reveal hidden targets.


  • [Lv 1] : 380% ATK, Debuff lasts 3 seconds.
  • [Lv 2] : 760% ATK, Debuff lasts 6 seconds.
  • [Lv 3] : 1140% ATK, Debuff lasts 9 seconds.
  • [Lv 4] : 1520% ATK, Debuff lasts 12 seconds.
  • [Lv 5] : 1900% ATK, Debuff lasts 15 seconds.


Damage is calculated using the following formula:
Damage (ATK) = [(Shield weight × (SkillLevel + 1)) × (BaseLevel ÷ 100)]%

5013.png King's Grace Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 220 - (20 x Skill Level)
  • Cast Delay: 0.5s
  • Cool Down: 110s - (10s x Skill Level)
Immobilizes you and your nearby party members for 5 seconds preventing all damage, and recovering HP every second to all party members for the duration.


  • [Lv 1] : 4% HP recovered every second.
  • [Lv 2] : 5% HP recovered every second.
  • [Lv 3] : 6% HP recovered every second.
  • [Lv 4] : 7% HP recovered every second.
  • [Lv 5] : 8% HP recovered every second.


Removes various status debuffs on you and your party, the debuffs cleared include;

  • Bleeding
  • Blind
  • Burning
  • Chaos
  • Crystallization
  • Curse
  • Deep Sleep
  • Fear
  • Freezing
  • Frozen
  • Hallucination
  • Howling
  • Poison
  • Silence
  • Sleep
  • Stone
  • Stun
2307.png Cannon Spear Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 25 + (5 x Skill Level)
  • Cool Down: 1.7s
  • Range: 7
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Thrust your spear with the power of a cannon, dealing damage to an enemy and all enemies near them from up to 7 cells away.


  • This skills damage is increased based on the casters STR, Base Level, and the Skill Level.
  • This skill can deal critical hits.
  • The critical chance for this skill is equal to your Critical Rate.
  • Critical Damage modifiers applies to this skill at half their value.


  • [Lv 1] : 120% ATK, 3x3 AoE.
  • [Lv 2] : 240% ATK, 3x3 AoE.
  • [Lv 3] : 360% ATK, 5x5 AoE.
  • [Lv 4] : 480% ATK, 5x5 AoE.
  • [Lv 5] : 600% ATK, 7x7 AoE.


Damage is calculated using the following formula: OUTDATED
Damage (ATK) = [{Base_Damage + (STR × SkillLevel)} × (BaseLevel ÷ 100)]%

2315.png Shield Spell Support
  • Max Level: 3
  • Target: Self
  • SP Cost: 50
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s
  • Requires a shield equipped
Allows you to gain various effects based on the level of the skill used.


  • Only one spell may be active at a time.
  • You don't need a shield equipped after getting the effect, you're free to swap to your main weapon being it one-handed or two-handed.


  • [Lv 1] : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds.
  • [Lv 2] : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds.
  • [Lv 3] : ATK + 150 and MATK + 150 for 90 seconds.

In High Rank Monster Hunting missions:
Any level used will grant ATK +150, MATK +150 and lasts for 30 seconds. Each skill level is replaced with a new effect.

  • [Lv 1] : Ranged Damage +3%.
  • [Lv 2] : All Property Magical Damage +3%.
  • [Lv 3] : Melee Damage +5%.
2317.png Overbrand Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10 + (10 x Skill Level)
  • Fixed Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Cooldown: 0.35s
  • Range: 2
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Brand a cross into an enemy inflicting high damage in a 7x7 area.


  • Damage is increased for a short time after casting 2320.png Moon Slasher.


2319.png Banding Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 24 + (6 x Skill Level)
  • Area of Effect:
    • (Lv 1~5) : 11x11
Increase your DEF based on how many party members are in an 11x11 area around you.
  • Requires being in a party.
  • Cannot be used with 2318.png Prestige.


  • [Lv 1] : DEF +18 per party member, 60s duration.
  • [Lv 2] : DEF +21 per party member, 90s duration.
  • [Lv 3] : DEF +24 per party member, 120s duration.
  • [Lv 4] : DEF +27 per party member, 150s duration.
  • [Lv 5] : DEF +30 per party member, 180s duration.
2324.png Hesperus Lit Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 30 + (7 x Skill Level)
  • Var. Cast Time: no
  • Cast Delay: 0.5s
  • Cool Down: 0.2s
  • Range: 3
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Attack an enemy using the power of the force of light.


  • Damage is increased based on your Base Level, and VIT.
  • Damage is increased further if 2325.png Inspiration is active.


2325.png Inspiration Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 70 + (10 x Skill Level)
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 2.0s
  • Cool Down: 600s - (60s x Skill Level)
Gain a sudden surge of inspiration increasing your Hit, all of your stats, ATK, MATK, and Max HP for 30 seconds.
  • Duration is increased by 30 seconds for every skill level.
  • While this skill is active, it will consume an amount of Max HP and Max SP every 5 seconds.
  • While under the Inspiration status, you will be immune to most negative status effects.
Level Base HIT Increase All Stats Base ATK/MATK Increase Max HP Increase HP Drain SP Drain Duration Cooldown
1 12 6 40 4% 3.0% 4.0% 60s 9m
2 24 12 80 8% 2.5% 3.5% 90s 8m
3 36 18 120 12% 2.0% 3.0% 120s 7m
4 48 24 160 16% 1.5% 2.5% 150s 6m
4 60 30 200 20% 1.0% 2.0% 180s 5m


Equipment

Headgears

Upper

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Middle

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Lower

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Armor

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Weapons

Daggers

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Maces

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One-Handed Spears

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Two-Handed Spears

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One-Handed Swords

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Two-Handed Swords

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Shields

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Garment

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Footgear

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Accessories

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Cards

Headgears

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Armor

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Weapons

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Shields

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Garment

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Footgear

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Accessories

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Attack Speed Modifiers

Pticon 1swordman.png Swordman Branch
Pticon 1swordman.pngSwordman Pticon 2crusader.pngCrusader Pticon 3royalguard.pngRoyal Guard
Base 156 Aspd Base 156 Aspd Base 156 Aspd
Shield -5 Shield -5 Shield -5
Dagger -7 Dagger -8 Dagger -7
1h Sword -7 1h Sword -3 1h Sword -5
2h Sword -14 2h Sword -15 2h Sword -13
1h Axe -15 1h Axe -10 1h Axe -8
2h Axe -20 2h Axe -15 2h Axe -12
Mace -10 Mace -5 Mace -4
1h Spear -17 1h Spear -13 1h Spear -10
2h Spear -25 2h Spear -12 2h Spear -10