Шаблон:Royal Guard Skills

Материал из Революция Рагнарок Онлайн
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Skill Type Properties Description
2308.png Banishing Point Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 18 + (2 x Skill Level)
  • Range: 7
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Strike an enemy at a distance with your spear, with increased accuracy.


  • This skill deals ranged physical damage.
  • This skills damage is increased based on the casters Base Level.
  • This skills damage is increased based on 5.png Bash's skill level.


  • [Lv 1] : 100% ATK, +5 Hit.
  • [Lv 2] : 200% ATK, +10 Hit.
  • [Lv 3] : 300% ATK, +15 Hit.
  • [Lv 4] : 400% ATK, +20 Hit.
  • [Lv 5] : 500% ATK, +25 Hit.
  • [Lv 6] : 600% ATK, +30 Hit.
  • [Lv 7] : 700% ATK, +35 Hit.
  • [Lv 8] : 800% ATK, +40 Hit.
  • [Lv 9] : 900% ATK, +45 Hit.
  • [Lv10] : 1000% ATK, +50 Hit.


Damage is calculated using the following formula: OUTDATED
Damage (ATK) = [{Base_Damage + (Bash_Level × 30)} × (BaseLevel ÷ 100)]%

2309.png Trample Support
  • Max Level: 3
  • Target: Self
  • SP Cost: 15 + (15 x Skill Level)
  • Cast Delay: 1.0s
  • Area of Effect:
    • (Lv 1~3) : 5x5
Trample the area around you with a chance of removing traps nearby. Explosive traps will still detonate but you have a chance to dodge the damage.


  • Dodge chance is increased based on the casters AGI and DEX.


  • [Lv 1] : 5% Base dodge chance, 50% Chance of removing traps.
  • [Lv 2] : 10% Base dodge chance, 75% Chance of removing traps.
  • [Lv 3] : 15% Base dodge chance, 100% Chance of removing traps.


Formula for calculating chance to dodge explosive traps:
Dodge Chance = [Base_Dodge_Chance + (DEX + AGI) ÷ 4]%

2310.png Shield Press Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 8 + (2 x Skill Level)
  • Cool Down: 2.0s
  • Range: 1
  • Requires a shield equipped
Strike a target with your shield dealing melee physical damage.


  • Damage is increased based on the shield's weight and refinement.
  • This skills damage is increased based on the casters Base Level, STR, and VIT.


  • [Lv 1] : 200% ATK.
  • [Lv 2] : 400% ATK.
  • [Lv 3] : 600% ATK.
  • [Lv 4] : 800% ATK.
  • [Lv 5] : 1000% ATK.
  • [Lv 6] : 1200% ATK.
  • [Lv 7] : 1400% ATK.
  • [Lv 8] : 1600% ATK.
  • [Lv 9] : 1800% ATK.
  • [Lv10] : 2000% ATK.


Damage is calculated using the following formula:
Damage (ATK) = [{Base_Damage + Shield_Weight + STR} × (BaseLevel ÷ 100)]% + (VIT × Shield_Refine)

2311.png Reflect Damage Reduction Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50 + (10 x Skill Level)
  • Requires a shield equipped
Reduces damage reflected from melee damage used by the player.


  • This skill can be used with 252.png Reflect Shield.
  • The skill effect stacks with equal effects available in equipment.


  • [Lv 1] : 10% melee damage reduced.
  • [Lv 2] : 20% melee damage reduced.
  • [Lv 3] : 30% melee damage reduced.
  • [Lv 4] : 40% melee damage reduced.
  • [Lv 5] : 50% melee damage reduced.
2313.png Force of Vanguard Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 30
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
Apply a buff to yourself to increase your Max HP, DEF, and allows you to gain Rage counters.

Whenever you receive physical damage you have a chance to gain a Rage counter, increasing this skills level increases the maximum amount of Rage counters allowed.

Continuously drains SP while active.


  • Rage counters can be used for other skills.


  • [Lv 1] : +3% Max HP, +2% DEF, 20% Chance to gain Rage counter, Max 7 Rage counters, Drains 20 SP every 10 seconds.
  • [Lv 2] : +6% Max HP, +4% DEF, 32% Chance to gain Rage counter, Max 9 Rage counters, Drains 16 SP every 10 seconds.
  • [Lv 3] : +9% Max HP, +6% DEF, 44% Chance to gain Rage counter, Max 11 Rage counters, Drains 12 SP every 10 seconds.
  • [Lv 4] : +12% Max HP, +8% DEF, 56% Chance to gain Rage counter, Max 13 Rage counters, Drains 8 SP every 10 seconds.
  • [Lv 5] : +15% Max HP, +10% DEF, 68% Chance to gain Rage counter, Max 15 Rage counters, Drains 4 SP every 10 seconds.
2320.png Moon Slasher Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 16 + (4 x Skill Level)
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 7s - (1s x Skill Level)
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Deals short ranged damage to all enemies in a 7x7 area of effect around you.


  • This skills damage is increased based on 2317.png Overbrand's skill level.
  • This skills damage is increased based on the casters Base Level.
  • After casting this skill, the damage of 2317.png Overbrand, is increased for a few seconds.


  • [Lv 1] : 120% ATK, 2 seconds of extra 2317.png Overbrand damage.
  • [Lv 2] : 240% ATK, 4 seconds of extra 2317.png Overbrand damage.
  • [Lv 3] : 360% ATK, 6 seconds of extra 2317.png Overbrand damage.
  • [Lv 4] : 480% ATK, 8 seconds of extra 2317.png Overbrand damage.
  • [Lv 5] : 600% ATK, 10 seconds of extra 2317.png Overbrand damage.


Damage is calculated using the following formula:
Damage (ATK) = [{Base_Damage + (Overbrand_Level × 80)} × (BaseLevel ÷ 100)]%

2321.png Ray of Genesis Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 40 + (5 x Skill Level)
  • Var. Cast Time: 1.5s + (0.5 x Skill Level)
  • Fixed Cast Time: 0.5s
  • Cast Delay: 2.0s
  • Cool Down: 2.0s
  • Range: 1
Summon the wrath of angels from, the sky, inflicting damage to all enemies in an 11x11 area around you.
  • This skills damage is increased based on the casters INT and Base Level.
  • If 2325.png Inspiration is active, the element of the damage dealt changes to Neutral.
  • Has a 50% chance to blind Undead and Demon race monsters.
  • [Lv 1] : 350% MATK
  • [Lv 2] : 700% MATK
  • [Lv 3] : 1050% MATK
  • [Lv 4] : 1400% MATK
  • [Lv 5] : 1750% MATK
  • [Lv 6] : 2100% MATK
  • [Lv 7] : 2450% MATK
  • [Lv 8] : 2800% MATK
  • [Lv 9] : 3150% MATK
  • [Lv 10] : 3500% MATK
2322.png Piety Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 35 + (5 x Skill Level)
  • Var. Cast Time: 3.5s - (0.5 x Skill Level)
  • Range: 0
  • Area of Effect:
    • (Lv 1~5) : 3x3
  • Consumes: 2  Holy Water
Endows the targets and any nearby allies armor with the Holy property.


  • [Lv 1] : Duration 60 seconds.
  • [Lv 2] : Duration 80 seconds.
  • [Lv 3] : Duration 100 seconds.
  • [Lv 4] : Duration 120 seconds.
  • [Lv 5] : Duration 140 seconds.
2312.png Pinpoint Attack Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 50
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 5
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Leap at a target dealing ranged critical damage, and inflicting the Bleeding status on the target or destroying a piece of the targets equipment.


  • This skill always deals Critical hits, even with 1 critical rate.
  • This skills damage is increased based on the casters AGI.


  • [Lv 1] : 100% ATK, Inflict Bleeding status.
  • [Lv 2] : 200% ATK, Destroy Helmet.
  • [Lv 3] : 300% ATK, Destroy Shield.
  • [Lv 4] : 400% ATK, Destroy Armor.
  • [Lv 5] : 500% ATK, Destroy Weapon.


Damage is calculated using the following formula:
Damage (ATK) = [{Base_Damage + (AGI × 5)} × (BaseLevel ÷ 120)]%

2314.png Rage Burst Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 150
  • Cast Delay: 3.0s
  • Range: 1
Release all the Rage counters accumulated from 2313.png Force of Vanguard to deal massive damage to a single target. The more Rage counters the higher the damage.


  • This skills damage is increased based on the casters missing HP, Base Level, and the amount of Rage counters.


Damage is calculated using the following formula:
Damage (ATK) = [{(Rage_Counters × 200) + (MaxHP − CurrentHP) ÷ 100} × (BaseLevel × 100)]%

2316.png Exceed Break Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 8 + (12 x Skill Level)
  • Var. Cast Time: 4.5s + (0.5s x Skill Level)
  • Cast Delay: 1.0s
Buff yourself to strengthen your next normal attack, while decreasing movement speed during this time.


  • This skills damage is increased based on the casters Job Level, and Base Level.
  • This skills damage is increased based on the equipped weapons Weight and Weapon Level.


  • [Lv 1] : +100% ATK, -50% Movement speed.
  • [Lv 2] : +200% ATK, -40% Movement speed.
  • [Lv 3] : +300% ATK, -30% Movement speed.
  • [Lv 4] : +400% ATK, -20% Movement speed.
  • [Lv 5] : +500% ATK, -10% Movement speed.


Damage is calculated using the following formula:
Damage (ATK): [{Base_Damage + (JobLevel × 10)} + (WeaponWeight × WeaponLevel) × (BaseLevel ÷ 100)]%

2318.png Prestige Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 70 + (5 x Skill Level)
  • Var. Cast Time: 1.0s
  • Fixed Cast Time: 2.0s
  • Cool Down: 60.0s
Places an aura around you that increases your hard DEF and gives you a base chance to dodge magic attacks.


  • The DEF increase is increased based on the casters Base Level, and 257.png Defender's skill level.
  • The dodge chance is increased based on the casters INT, LUK, Base Level, and this skills level.


  • [Lv 1] : +15 DEF, 1% Base Dodge chance, Duration 30 seconds.
  • [Lv 2] : +30 DEF, 2% Base Dodge chance, Duration 45 seconds.
  • [Lv 3] : +45 DEF, 3% Base Dodge chance, Duration 60 seconds.
  • [Lv 4] : +60 DEF, 4% Base Dodge chance, Duration 75 seconds.
  • [Lv 5] : +75 DEF, 5% Base Dodge chance, Duration 90 seconds.


Defense is calculated using the following formula:
DEF Increase = {Base_DEF_Increase + (Defender_Level × 10)} × (BaseLevel ÷ 100)

Magic dodge chance is calculated using the following formula:
Dodge Chance = [Base_Dodge_Chance + {(INT + LUK) × (SkillLevel ÷ 20) × (BaseLevel ÷ 200)}]%

2323.png Earth Drive Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 44 + (8 x Skill Level)
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 8s - (1s x Skill Level)
  • Area of Effect:
    • (Lv 1~2) : 3x3
    • (Lv 3~4) : 5x5
    • (Lv 5) : 7x7
  • Requires a shield equipped
Brandish your shield dealing melee damage to all nearby enemies.


  • This skills damage is increased based on the casters Base Level, Skill Level, STR, and VIT.
  • This will remove ground magic/effects within the area of effect, as well as reveal hidden targets.


  • [Lv 1] : 380% ATK, Debuff lasts 3 seconds.
  • [Lv 2] : 760% ATK, Debuff lasts 6 seconds.
  • [Lv 3] : 1140% ATK, Debuff lasts 9 seconds.
  • [Lv 4] : 1520% ATK, Debuff lasts 12 seconds.
  • [Lv 5] : 1900% ATK, Debuff lasts 15 seconds.


Damage is calculated using the following formula:
Damage (ATK) = [(Shield weight × (SkillLevel + 1)) × (BaseLevel ÷ 100)]%

5013.png King's Grace Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 220 - (20 x Skill Level)
  • Cast Delay: 0.5s
  • Cool Down: 110s - (10s x Skill Level)
Immobilizes you and your nearby party members for 5 seconds preventing all damage, and recovering HP every second to all party members for the duration.


  • [Lv 1] : 4% HP recovered every second.
  • [Lv 2] : 5% HP recovered every second.
  • [Lv 3] : 6% HP recovered every second.
  • [Lv 4] : 7% HP recovered every second.
  • [Lv 5] : 8% HP recovered every second.


Removes various status debuffs on you and your party, the debuffs cleared include;

  • Bleeding
  • Blind
  • Burning
  • Chaos
  • Crystallization
  • Curse
  • Deep Sleep
  • Fear
  • Freezing
  • Frozen
  • Hallucination
  • Howling
  • Poison
  • Silence
  • Sleep
  • Stone
  • Stun
2307.png Cannon Spear Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 25 + (5 x Skill Level)
  • Cool Down: 1.7s
  • Range: 7
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Thrust your spear with the power of a cannon, dealing damage to an enemy and all enemies near them from up to 7 cells away.


  • This skills damage is increased based on the casters STR, Base Level, and the Skill Level.
  • This skill can deal critical hits.
  • The critical chance for this skill is equal to your Critical Rate.
  • Critical Damage modifiers applies to this skill at half their value.


  • [Lv 1] : 120% ATK, 3x3 AoE.
  • [Lv 2] : 240% ATK, 3x3 AoE.
  • [Lv 3] : 360% ATK, 5x5 AoE.
  • [Lv 4] : 480% ATK, 5x5 AoE.
  • [Lv 5] : 600% ATK, 7x7 AoE.


Damage is calculated using the following formula: OUTDATED
Damage (ATK) = [{Base_Damage + (STR × SkillLevel)} × (BaseLevel ÷ 100)]%

2315.png Shield Spell Support
  • Max Level: 3
  • Target: Self
  • SP Cost: 50
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s
  • Requires a shield equipped
Allows you to gain various effects based on the level of the skill used.


  • Only one spell may be active at a time.
  • You don't need a shield equipped after getting the effect, you're free to swap to your main weapon being it one-handed or two-handed.


  • [Lv 1] : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds.
  • [Lv 2] : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds.
  • [Lv 3] : ATK + 150 and MATK + 150 for 90 seconds.

In High Rank Monster Hunting missions:
Any level used will grant ATK +150, MATK +150 and lasts for 30 seconds. Each skill level is replaced with a new effect.

  • [Lv 1] : Ranged Damage +3%.
  • [Lv 2] : All Property Magical Damage +3%.
  • [Lv 3] : Melee Damage +5%.
2317.png Overbrand Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10 + (10 x Skill Level)
  • Fixed Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Cooldown: 0.35s
  • Range: 2
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Brand a cross into an enemy inflicting high damage in a 7x7 area.


  • Damage is increased for a short time after casting 2320.png Moon Slasher.


2319.png Banding Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 24 + (6 x Skill Level)
  • Area of Effect:
    • (Lv 1~5) : 11x11
Increase your DEF based on how many party members are in an 11x11 area around you.
  • Requires being in a party.
  • Cannot be used with 2318.png Prestige.


  • [Lv 1] : DEF +18 per party member, 60s duration.
  • [Lv 2] : DEF +21 per party member, 90s duration.
  • [Lv 3] : DEF +24 per party member, 120s duration.
  • [Lv 4] : DEF +27 per party member, 150s duration.
  • [Lv 5] : DEF +30 per party member, 180s duration.
2324.png Hesperus Lit Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 30 + (7 x Skill Level)
  • Var. Cast Time: no
  • Cast Delay: 0.5s
  • Cool Down: 0.2s
  • Range: 3
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Attack an enemy using the power of the force of light.


  • Damage is increased based on your Base Level, and VIT.
  • Damage is increased further if 2325.png Inspiration is active.


2325.png Inspiration Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 70 + (10 x Skill Level)
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 2.0s
  • Cool Down: 600s - (60s x Skill Level)
Gain a sudden surge of inspiration increasing your Hit, all of your stats, ATK, MATK, and Max HP for 30 seconds.
  • Duration is increased by 30 seconds for every skill level.
  • While this skill is active, it will consume an amount of Max HP and Max SP every 5 seconds.
  • While under the Inspiration status, you will be immune to most negative status effects.
Level Base HIT Increase All Stats Base ATK/MATK Increase Max HP Increase HP Drain SP Drain Duration Cooldown
1 12 6 40 4% 3.0% 4.0% 60s 9m
2 24 12 80 8% 2.5% 3.5% 90s 8m
3 36 18 120 12% 2.0% 3.0% 120s 7m
4 48 24 160 16% 1.5% 2.5% 150s 6m
4 60 30 200 20% 1.0% 2.0% 180s 5m