Снаряжение и чары иллюзий (17.1)

Материал из Революция Рагнарок Онлайн
Перейти к навигации Перейти к поиску

Обмен снаряжения

Чтобы начать обмен, вы должны сначала выполнить квест Захват Элюмины.

Элюмина появится после того, как вы поговорите с повстанцами в Коре по адресу /navi sp_cor 108/130. Затем вы можете обменять у нее оба типа снаряжения.

Оружие ОС

Оружие ОС можно получить, обменяв 1  Сломанное оружие и 50  Неизвестные детали у Элюмины.
' «Вы получите случайное оружие из списка ниже».

Image Name Description
Burning Knuckle-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2332.png Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.


Class: Knuckle

Attack: 175

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Sura

Cannon Rapier-OS [2]

MATK + 150.
When dealing melee physical damage, has a chance to auto cast 17.png Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 17.png Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast 2212.png Hell Inferno level 3.


Class: Sword

Attack: 160

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.

Saphir Mace-OS [2]

Can't be destroyed.
ATK + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases 2477.png Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.


Class: Mace

Attack: 185

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Genetic

Ultio-OS [2]

MATK + 170.
MATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2040.png Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.


Class: Mace

Attack: 150

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Archbishop

Virtual Bow-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases 2233.png Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases 2233.png Arrow Storm damage by additional 20%.


Class: Bow

Attack: 200

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Ranger

MH-P89-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of 2418.png Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases 2418.png Severe Rainstorm damage by 15%.


Class: Bow

Attack: 170

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Minstrel, Wanderer

AC-B44-OS [2]

MATK + 135.
Increases bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2288.png Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.


Class: Bow

Attack: 190

Weight: 60

Weapon Level: 4

Required Level: 130

Usable Jobs: Shadow Chaser

Beam Claymore-OS [2]

Can't be destroyed.
CRIT + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.


Class: Two-handed Sword

Attack: 250

Weight: 180

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes

Rutilus Stick-OS [2]

Can't be destroyed.
MATK + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.


Class: One-handed Staff

Attack: 80

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

Electric Fox-OS [2]

MATK + 350.
MATK + 5%.
If refine rate is 7 or higher, increases 5026.png Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases 5028.png Catnip Meteor damage by 30%.


Class: One-handed Staff

Attack: 250

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Summoner (Doram)

Meuchler-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2037.png Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.


Class: Katar

Attack: 190

Weight: 130

Weapon Level: 4

Required Level: 130

Usable Jobs : Assassin classes.

Blasti-OS [2]

Can't be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.


Class: Two-handed Axe

Attack: 400

Weight: 450

Weapon Level: 4

Required Level: 130

Usable Jobs: Mechanic

HR-S55-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases 2571.png Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of 2571.png Hammer of God by 5 seconds.


Class: Rifle

Attack: 250

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Gunslinger classes.

Kuroiro-OS [2]

MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases 3007.png Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.


Class: Dagger

Attack: 150

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Ninja classes

Circuit Board-OS [2]

ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.


Class: Book

Attack: 180

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

Boost Lance-OS [2]

Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases 2308.png Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases 2308.png Vanishing Point damage by additional 15%.


Class: One-hand Spear

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Royal Guard


Иллюзорные доспехи

Иллюзионные доспехи можно получить, обменяв 50  Cor Cores на Элюмину.
Вы можете выбрать именно ту часть, которую хотите.

Image Name Description
Illusion Armor A-type [1]

ATK + 100.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with  Illusion Engine Wing A-type [1], ATK + 50.
When equipped with  Illusion Engine Wing B-type [1], reduces delay after skill by 10%.


Class: Armor

Defense: 105

Weight: 100

Required Level: 130

Jobs: All

Illusion Armor B-type [1]

MATK + 100.
MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with  Illusion Engine Wing A-type [1], increases attack speed (reduces delay after attack by 10%).
When equipped with  Illusion Engine Wing B-type [1], MATK + 50.


Class: Armor

Defense: 105

Weight: 100

Required Level: 130

Jobs: All

Illusion Engine wing A-type [1]

MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with  Illusion Leg A-type [1], increases critical damage by 10%.
When equipped with  Illusion Leg B-type [1], reduces variable casting time by 10%.


Class: Garment

Defense: 50

Weight: 90

Required Level: 130

Jobs: All

Illusion Engine wing B-type [1]

MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with  Illusion Leg A-type [1], increases long ranged physical damage by 10%.
When equipped with  Illusion Leg B-type [1], increases all properties magic damage by 10%.


Class: Garment

Defense: 50

Weight: 90

Required Level: 130

Jobs: All

Illusion Leg A-type [1]

MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with  Illusion Armor A-type [1], ATK + 5%.
When equipped with  Illusion Armor B-type [1], increases attack speed (reduces delay after attack by 5%).


Class: Shoes

Defense: 20

Weight: 50

Required Level: 130

Jobs: All

Illusion Leg B-type [1]

MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with  Illusion Armor A-type [1], MaxSP + 5%.
When equipped with  Illusion Armor B-type [1], MATK + 5%.


Class: Shoes

Defense: 20

Weight: 50

Required Level: 130

Jobs: All

Illusion Booster R [1]

ATK + 5%.


Class: Accessory (Right)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All

Illusion Booster L [1]

ATK + 5%.


Class: Accessory (Left)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All

Illusion Battle Chip R [1]

MATK + 5%.


Class: Accessory (Right)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All

Illusion Battle Chip L [1]

MATK + 5%.


Class: Accessory (Left)

Defense: 0

Weight: 10

Required Level: 130

Jobs: All


Зачарование снаряжения

Оружие ОС

Оружие ОС может получать случайные чары с помощью Модификаторов оружия. Их можно получить, обменяв 5  Cor Cores или по цене 1,000,000 zeny у Восстания /navi sp_cor 108/?.

Вы можете выбирать между «физическими» и «магическими» типами модификаций оружия. После того, как вы выбрали категорию, вы получите рандомный уровень чар:

  • Обычный модификатор оружия
  • Расширенный модификатор оружия
  • Специальный модификатор оружия

Использование модификатора оружия откроет окно зачарования, в котором будет перечислены все виды оружия ОС в вашем инвентаре. Подтверждение зачарования поглотит предмет и наполнит оружие двумя случайными зачарованиями из разных списков в зависимости от их слота зачарования.

Вы можете повторно зачаровать его любым модификатором оружия. Новые чары полностью заменят старые, предыдущие нельзя оставить.

Слияние чар

Если у вас слишком много обычных и продвинутых модификаторов оружия, они все равно будут полезны. Вы можете объединить их для получения лучших версий:

  • 3 обычных модификатора оружия и 50 000 зени за 1 улучшенный модификатор оружия
  • 3 продвинутых модификатора оружия и 150 000 зени за 1 специальный модификатор оружия

Физические модификаторы оружия


 Normal Weapon Modifier (physical)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~15%
  • Increases damage to Earth property enemies by 3~15%
  • Increases damage to Fire property enemies by 3~15%
  • Increases damage to Wind property enemies by 3~15%
  • Increases damage to Poison property enemies by 3~15%
  • Increases damage to Holy property enemies by 3~15%
  • Increases damage to Shadow property enemies by 3~15%
  • Increases damage to Ghost property enemies by 3~15%
  • Increases damage to Undead property enemies by 3~15%
  • Atk + 5~20
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~10%
  • Increases damage to Undead race enemies by 3~10%
  • Increases damage to Brute race enemies by 3~10%
  • Increases damage to Plant race enemies by 3~10%
  • Increases damage to Insect race enemies by 3~10%
  • Increases damage to Fish race enemies by 3~10%
  • Increases damage to Demon race enemies by 3~10%
  • Increases damage to Demi-Human race enemies by 3~10%
  • Increases damage to Angel race enemies by 3~10%
  • Increases damage to Dragon race enemies by 3~10%
  • Increases damage to small size enemies by 3~10%
  • Increases damage to medium size enemies by 3~10%
  • Increases damage to large size enemies by 3~10%
  • Increases ASPD by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Increases critical damage by 3~10%
  • Increases long-range damage by 3~10%


 Advanced Weapon Modifier (physical)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 15~40
  • Atk + 1~10%
  • Hit + 3~15
  • Crit + 3~15
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases damage to small size enemies by 3~15%
  • Increases damage to medium size enemies by 3~15%
  • Increases damage to large size enemies by 3~15%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Increases critical damage by 3~15%
  • Increases long-range damage by 3~15%
  • Decreases SP consumption by 1~5%


 Special Weapon Modifier (physical)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 5~25%
  • Increases damage to Earth property enemies by 5~25%
  • Increases damage to Fire property enemies by 5~25%
  • Increases damage to Wind property enemies by 5~25%
  • Increases damage to Poison property enemies by 5~25%
  • Increases damage to Holy property enemies by 5~25%
  • Increases damage to Shadow property enemies by 5~25%
  • Increases damage to Ghost property enemies by 5~25%
  • Increases damage to Undead property enemies by 5~25%
  • Atk + 20~60
  • Atk + 3~15%
  • Hit + 3~20
  • Crit + 3~20
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Increases ASPD by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.

Magical based Weapon Modifiers


 Normal Weapon Modifier (magical)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~15%
  • Increases magical damage to Earth property enemies by 3~15%
  • Increases magical damage to Fire property enemies by 3~15%
  • Increases magical damage to Wind property enemies by 3~15%
  • Increases magical damage to Poison property enemies by 3~15%
  • Increases magical damage to Holy property enemies by 3~15%
  • Increases magical damage to Shadow property enemies by 3~15%
  • Increases magical damage to Ghost property enemies by 3~15%
  • Increases magical damage to Undead property enemies by 3~15%
  • Matk + 5~20
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~10%
  • Increases magical damage to Undead race enemies by 3~10%
  • Increases magical damage to Brute race enemies by 3~10%
  • Increases magical damage to Plant race enemies by 3~10%
  • Increases magical damage to Insect race enemies by 3~10%
  • Increases magical damage to Fish race enemies by 3~10%
  • Increases magical damage to Demon race enemies by 3~10%
  • Increases magical damage to Demi-Human race enemies by 3~10%
  • Increases magical damage to Angel race enemies by 3~10%
  • Increases magical damage to Dragon race enemies by 3~10%
  • Increases magical damage to small size enemies by 3~10%
  • Increases magical damage to medium size enemies by 3~10%
  • Increases damage against large size enemies by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Decreases variable cast time by 3~10%


 Advanced Weapon Modifier (magical)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 15~40
  • Matk + 1~10%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Decreases variable cast time by 3~15%
  • Decreases SP consumption by 1~5%


 Special Weapon Modifier (magical)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 5~25%
  • Increases magical damage to Earth property enemies by 5~25%
  • Increases magical damage to Fire property enemies by 5~25%
  • Increases magical damage to Wind property enemies by 5~25%
  • Increases magical damage to Poison property enemies by 5~25%
  • Increases magical damage to Holy property enemies by 5~25%
  • Increases magical damage to Shadow property enemies by 5~25%
  • Increases magical damage to Ghost property enemies by 5~25%
  • Increases magical damage to Undead property enemies by 5~25%
  • Matk + 20~60
  • Matk + 3~15%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Increases magical damage to small size enemies by 3~20%
  • Increases magical damage to medium size enemies by 3~20%
  • Increases magical damage to large size enemies by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Decreases variable cast time by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.


Иллюзорные доспехи

Снаряжение Иллюзии можно зачаровать с помощью модулей модификации, предоставленных Rebellion /navi sp_cor 108/130.
Вы можете обменять 30  Неизвестные детали и 5 Шаблон:Список предметов № для случайного модуля модификации.

Чтобы применить модули модификации, наденьте броню Illusion и поговорите с RS26 /navi sp_cor 106/136. Процесс зачарования потребляет модуль модификации и «никогда не дает сбоев».

Каждое снаряжение Иллюзии может получить до 3 модификаций, но каждый тип Модуля может быть применен только определенное количество раз, в зависимости от элемента снаряжения.
Однако для Легендарных чар' только один может быть сокетом в любой момент времени, даже если они не совпадают.


В следующей таблице перечислены доступные модули, их эффекты и ограничения на зачарование.


Modification Module Modification Orb Effect Location Max Count
Common Enchants
 Modification Module (Defense)  Modification Orb (Defense) Def + 25
If refine rate is 7 or higher, Def + 10
If refine rate is 9 or higher, Def + 10
 Illusion Armor A-type
 Illusion Armor B-type
 Illusion Engine Wing A-type
 Illusion Engine Wing B-type
 Illusion Leg A-type
 Illusion Leg B-type
3
 Modification Module
(Magic Defense)
 Modification Orb
(Magic Defense)
Mdef + 2
If refine rate is 7 or higher, Mdef + 3
If refine rate is 9 or higher, Mdef + 3
 Modification Module
(Vit)
 Vit + 3 Vit + 3  Illusion Booster R
 Illusion Booster L
 Illusion Battle Chip R
 Illusion Battle Chip L
 Modification Module
(Luk)
 Luk + 3 Luk + 3
 Modification Module
(Str)
 Str + 3 Str + 3  Illusion Booster R
 Illusion Battle Chip R
 Modification Module
(Agi)
 Agi + 3 Agi + 3
 Modification Module
(Int)
 Int + 3 Int + 3  Illusion Booster L
 Illusion Battle Chip L
 Modification Module
(Dex)
 Dex + 3 Dex + 3
Rare Enchants
 Modification Module
(HP recovery)
 Modification Orb
(HP recovery)
HP recovery + 20%.  Illusion Booster R
 Illusion Battle Chip R
2
 Modification Module
(SP recovery)
 Modification Orb
(SP recovery)
SP recovery + 20%.  Illusion Booster L
 Illusion Battle Chip L
 Modification Module (Spell)  Spell 5 MATK +18
Decrease Casting Time by 10%.
 Illusion Booster R
 Illusion Booster L
 Illusion Battle Chip R
 Illusion Battle Chip L
1
 Modification Module
(Attack Speed)
 ASPD Lv 4 ASPD + 10%.
 Modification Module
(Fatal)
 Fatal Lv 4 Critical damage + 10%, CRI + 4.
 Modification Module
(Expert Archer)
 Expert Archer 5 Ranged Attack +10%.
 Modification Module (Vital)  Modification Orb (Vital) MaxHP + 5%.
If refine rate is 7 or higher, MaxHP + 500
If refine rate is 9 or higher, additional MaxHP + 750
 Illusion Leg A-type
 Illusion Leg B-type
2
 Modification Module (Mental)  Modification Orb (Mental) MaxSP + 5%.
If refine rate is 7 or higher, MaxSP + 100
If refine rate is 9 or higher, additional MaxSP + 150
 Modification Module (Heal)  Modification Orb (Willpower) Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
 Modification Module (Power)  Modification Orb (Power) Atk + 5%.
If refine rate is 7 or higher, Atk + 25.
If refine rate is 9 or higher, additional Atk + 25.
 Illusion Armor A-type
 Illusion Armor B-type
 Modification Module (Magic)  Modification Orb (Magic) Matk + 5%.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, additional Matk + 25.
 Modification Module (Shooter)  Modification Orb (Shooter) Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
 Modification Module (Fast)  Modification Orb (Fast) ASPD + 1.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
 Illusion Engine Wing A-type
 Illusion Engine Wing B-type
 Modification Module (Caster)  Modification Orb (Caster) Reduces variable casting time by 5%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
If refine rate is 9 or higher, reduces variable casting time by additional 3%.
 Modification Module (Critical)  Modification Orb (Critical) Cri + 10.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
Unique Enchants
 Modification Module
(Delay After Skill)
 Modification Orb
(Delay After Skill)
Reduces delay after skill by 5%.
If refine rate is 7 or higher, reduces delay after skill by additional 5%.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
 Illusion Armor A-type
 Illusion Armor B-type
1
 Modification Module
(Fixed Casting)
 Modification Orb
(Fixed Casting)
Reduces fixed casting time by 0.3 second.
If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
 Illusion Leg A-type
 Illusion Leg B-type
 Modification Module
(Above All)
 Modification Orb
(Above All)
Reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
 Illusion Engine Wing A-type
 Illusion Engine Wing B-type
 Modification Module
(Drain Life)
 Modification Orb
(Drain Life)
Has a 2% chance to restore 2% of damage as HP when dealing physical damage.  Illusion Booster R
 Illusion Battle Chip R
 Modification Module
(Drain Soul)
 Modification Orb
(Drain Soul)
Has a 1% chance to restore 1% of damage as SP when dealing physical damage.  Illusion Booster L
 Illusion Battle Chip L
 Modification Module
(Magic Healing)
 Modification Orb
(Magic Healing)
Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.  Illusion Booster R
 Illusion Battle Chip R
 Modification Module
(Magic Soul)
 Modification Orb
(Magic Soul)
Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.  Illusion Booster L
 Illusion Battle Chip L
Legendary Enchants
 Modification Module
(Unlimited Vital)
 Modification Orb
(Unlimited Vital)
Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.

[Everlasting Life]
Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
 Illusion Leg A-type
 Illusion Leg B-type
1
 Modification Module
(Spell Buster)
 Modification Orb
(Spell Buster)
Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.

[Magic Storm]
Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
 Modification Module
(Firing Shot)
 Modification Orb
(Firing Shot)
Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.

[Plunging Shooter]
Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
 Modification Module
(Overpower)
 Modification Orb
(Overpower)
Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.

[Raging Fight]
Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
 Modification Module
(Fatal Flash)
 Modification Orb
(Fatal Flash)
Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.

[Deadly Lightspeed]
Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
 Modification Module
(Lucky Strike)
 Modification Orb
(Lucky Strike)
Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.

[Good Fortune]
Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.


Куб улучшения

С введением Эпизод 17.2 Наследие_мудреца игроки теперь могут улучшать снаряжение Иллюзий напрямую с +4 до +7 с помощью следующего предмета:

 Illusion Reinforcement Cube — Иллюзионное снаряжение, 10 000 000 зени за куб.


Для получения дополнительной информации см. Автоматическое оборудование и чары (17.2).