Снаряжение и чары иллюзий (17.1)
Обмен снаряжения
Чтобы начать обмен, вы должны сначала выполнить квест Захват Элюмины.
Элюмина появится после того, как вы поговорите с повстанцами в Коре по адресу
. Затем вы можете обменять у нее оба типа снаряжения.Оружие ОС
Оружие ОС можно получить, обменяв 1 Сломанное оружие и 50 Неизвестные детали у Элюмины.
' «Вы получите случайное оружие из списка ниже».
Image | Name | Description |
---|---|---|
Burning Knuckle-OS [2] |
ATK + 3%.
Attack: 175 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Sura | |
Cannon Rapier-OS [2] |
MATK + 150.
Attack: 160 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes. | |
Saphir Mace-OS [2] |
Can't be destroyed.
Attack: 185 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Genetic | |
Ultio-OS [2] |
MATK + 170.
Attack: 150 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Archbishop | |
Virtual Bow-OS [2] |
ATK + 3%.
Attack: 200 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Ranger | |
MH-P89-OS [2] |
ATK + 3%.
Attack: 170 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Minstrel, Wanderer | |
AC-B44-OS [2] |
MATK + 135.
Attack: 190 Weight: 60 Weapon Level: 4 Required Level: 130 Usable Jobs: Shadow Chaser | |
Beam Claymore-OS [2] |
Can't be destroyed.
Attack: 250 Weight: 180 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes | |
Rutilus Stick-OS [2] |
Can't be destroyed.
Attack: 80 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes | |
Electric Fox-OS [2] |
MATK + 350.
Attack: 250 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Summoner (Doram) | |
Meuchler-OS [2] |
ATK + 3%.
Attack: 190 Weight: 130 Weapon Level: 4 Required Level: 130 Usable Jobs : Assassin classes. | |
Blasti-OS [2] |
Can't be destroyed.
Attack: 400 Weight: 450 Weapon Level: 4 Required Level: 130 Usable Jobs: Mechanic | |
HR-S55-OS [2] |
ATK + 3%.
Attack: 250 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Gunslinger classes. | |
Kuroiro-OS [2] |
MATK + 150.
Attack: 150 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Ninja classes | |
Circuit Board-OS [2] |
ATK + 3%.
Attack: 180 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes | |
Boost Lance-OS [2] |
Increases attack speed (reduces delay after attack by 3%).
Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Royal Guard |
Иллюзорные доспехи
Иллюзионные доспехи можно получить, обменяв 50 Cor Cores на Элюмину.
Вы можете выбрать именно ту часть, которую хотите.
Image | Name | Description |
---|---|---|
Illusion Armor A-type [1] |
ATK + 100.
Defense: 105 Weight: 100 Required Level: 130 Jobs: All | |
Illusion Armor B-type [1] |
MATK + 100.
Defense: 105 Weight: 100 Required Level: 130 Jobs: All | |
Illusion Engine wing A-type [1] |
MaxHP + 1000.
Defense: 50 Weight: 90 Required Level: 130 Jobs: All | |
Illusion Engine wing B-type [1] |
MaxHP + 1000.
Defense: 50 Weight: 90 Required Level: 130 Jobs: All | |
Illusion Leg A-type [1] |
MaxSP + 200
Defense: 20 Weight: 50 Required Level: 130 Jobs: All | |
Illusion Leg B-type [1] |
MaxSP + 200
Defense: 20 Weight: 50 Required Level: 130 Jobs: All | |
Illusion Booster R [1] |
ATK + 5%.
Defense: 0 Weight: 10 Required Level: 130 Jobs: All | |
Illusion Booster L [1] |
ATK + 5%.
Defense: 0 Weight: 10 Required Level: 130 Jobs: All | |
Illusion Battle Chip R [1] |
MATK + 5%.
Defense: 0 Weight: 10 Required Level: 130 Jobs: All | |
Illusion Battle Chip L [1] |
MATK + 5%.
Defense: 0 Weight: 10 Required Level: 130 Jobs: All |
Зачарование снаряжения
Оружие ОС
Оружие ОС может получать случайные чары с помощью Модификаторов оружия. Их можно получить, обменяв 5 Cor Cores или по цене 1,000,000 zeny у Восстания .
Вы можете выбирать между «физическими» и «магическими» типами модификаций оружия. После того, как вы выбрали категорию, вы получите рандомный уровень чар:
- Обычный модификатор оружия
- Расширенный модификатор оружия
- Специальный модификатор оружия
Использование модификатора оружия откроет окно зачарования, в котором будет перечислены все виды оружия ОС в вашем инвентаре. Подтверждение зачарования поглотит предмет и наполнит оружие двумя случайными зачарованиями из разных списков в зависимости от их слота зачарования.
Вы можете повторно зачаровать его любым модификатором оружия. Новые чары полностью заменят старые, предыдущие нельзя оставить.
Слияние чар
Если у вас слишком много обычных и продвинутых модификаторов оружия, они все равно будут полезны. Вы можете объединить их для получения лучших версий:
- 3 обычных модификатора оружия и 50 000 зени за 1 улучшенный модификатор оружия
- 3 продвинутых модификатора оружия и 150 000 зени за 1 специальный модификатор оружия
Физические модификаторы оружия
Normal Weapon Modifier (physical) | |
---|---|
1st Enchant | 2nd Enchant |
|
|
Advanced Weapon Modifier (physical) | |
---|---|
1st Enchant | 2nd Enchant |
|
|
Special Weapon Modifier (physical) | |
---|---|
1st Enchant | 2nd Enchant |
|
|
Magical based Weapon Modifiers
Normal Weapon Modifier (magical) | |
---|---|
1st Enchant | 2nd Enchant |
|
|
Advanced Weapon Modifier (magical) | |
---|---|
1st Enchant | 2nd Enchant |
|
|
Special Weapon Modifier (magical) | |
---|---|
1st Enchant | 2nd Enchant |
|
|
Иллюзорные доспехи
Снаряжение Иллюзии можно зачаровать с помощью модулей модификации, предоставленных Rebellion
Вы можете обменять 30 Неизвестные детали и 5 Шаблон:Список предметов № для случайного модуля модификации.
Чтобы применить модули модификации, наденьте броню Illusion и поговорите с RS26
. Процесс зачарования потребляет модуль модификации и «никогда не дает сбоев».Каждое снаряжение Иллюзии может получить до 3 модификаций, но каждый тип Модуля может быть применен только определенное количество раз, в зависимости от элемента снаряжения.
Однако для Легендарных чар' только один может быть сокетом в любой момент времени, даже если они не совпадают.
В следующей таблице перечислены доступные модули, их эффекты и ограничения на зачарование.
Modification Module | Modification Orb | Effect | Location | Max Count |
---|---|---|---|---|
Common Enchants | ||||
Modification Module (Defense) | Modification Orb (Defense) | Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10 |
Illusion Armor A-type Illusion Armor B-type Illusion Engine Wing A-type Illusion Engine Wing B-type Illusion Leg A-type Illusion Leg B-type |
3 |
Modification Module (Magic Defense) |
Modification Orb (Magic Defense) |
Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3 | ||
Modification Module (Vit) |
Vit + 3 | Vit + 3 | Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip L | |
Modification Module (Luk) |
Luk + 3 | Luk + 3 | ||
Modification Module (Str) |
Str + 3 | Str + 3 | Illusion Booster R Illusion Battle Chip R | |
Modification Module (Agi) |
Agi + 3 | Agi + 3 | ||
Modification Module (Int) |
Int + 3 | Int + 3 | Illusion Booster L Illusion Battle Chip L | |
Modification Module (Dex) |
Dex + 3 | Dex + 3 | ||
Rare Enchants | ||||
Modification Module (HP recovery) |
Modification Orb (HP recovery) |
HP recovery + 20%. | Illusion Booster R Illusion Battle Chip R |
2 |
Modification Module (SP recovery) |
Modification Orb (SP recovery) |
SP recovery + 20%. | Illusion Booster L Illusion Battle Chip L | |
Modification Module (Spell) | Spell 5 | MATK +18 Decrease Casting Time by 10%. |
Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip L |
1 |
Modification Module (Attack Speed) |
ASPD Lv 4 | ASPD + 10%. | ||
Modification Module (Fatal) |
Fatal Lv 4 | Critical damage + 10%, CRI + 4. | ||
Modification Module (Expert Archer) |
Expert Archer 5 | Ranged Attack +10%. | ||
Modification Module (Vital) | Modification Orb (Vital) | MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750 |
Illusion Leg A-type Illusion Leg B-type |
2 |
Modification Module (Mental) | Modification Orb (Mental) | MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150 | ||
Modification Module (Heal) | Modification Orb (Willpower) | Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. | ||
Modification Module (Power) | Modification Orb (Power) | Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25. |
Illusion Armor A-type Illusion Armor B-type | |
Modification Module (Magic) | Modification Orb (Magic) | Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25. | ||
Modification Module (Shooter) | Modification Orb (Shooter) | Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%. | ||
Modification Module (Fast) | Modification Orb (Fast) | ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%). |
Illusion Engine Wing A-type Illusion Engine Wing B-type | |
Modification Module (Caster) | Modification Orb (Caster) | Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%. | ||
Modification Module (Critical) | Modification Orb (Critical) | Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%. | ||
Unique Enchants | ||||
Modification Module (Delay After Skill) |
Modification Orb (Delay After Skill) |
Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%. |
Illusion Armor A-type Illusion Armor B-type |
1 |
Modification Module (Fixed Casting) |
Modification Orb (Fixed Casting) |
Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. |
Illusion Leg A-type Illusion Leg B-type | |
Modification Module (Above All) |
Modification Orb (Above All) |
Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player). |
Illusion Engine Wing A-type Illusion Engine Wing B-type | |
Modification Module (Drain Life) |
Modification Orb (Drain Life) |
Has a 2% chance to restore 2% of damage as HP when dealing physical damage. | Illusion Booster R Illusion Battle Chip R | |
Modification Module (Drain Soul) |
Modification Orb (Drain Soul) |
Has a 1% chance to restore 1% of damage as SP when dealing physical damage. | Illusion Booster L Illusion Battle Chip L | |
Modification Module (Magic Healing) |
Modification Orb (Magic Healing) |
Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. | Illusion Booster R Illusion Battle Chip R | |
Modification Module (Magic Soul) |
Modification Orb (Magic Soul) |
Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. | Illusion Booster L Illusion Battle Chip L | |
Legendary Enchants | ||||
Modification Module (Unlimited Vital) |
Modification Orb (Unlimited Vital) |
Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds. |
Illusion Leg A-type Illusion Leg B-type |
1 |
Modification Module (Spell Buster) |
Modification Orb (Spell Buster) |
Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds. | ||
Modification Module (Firing Shot) |
Modification Orb (Firing Shot) |
Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds. | ||
Modification Module (Overpower) |
Modification Orb (Overpower) |
Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds. | ||
Modification Module (Fatal Flash) |
Modification Orb (Fatal Flash) |
Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds. | ||
Modification Module (Lucky Strike) |
Modification Orb (Lucky Strike) |
Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds. |
Куб улучшения
С введением Эпизод 17.2 Наследие_мудреца игроки теперь могут улучшать снаряжение Иллюзий напрямую с +4 до +7 с помощью следующего предмета:
- Illusion Reinforcement Cube — Иллюзионное снаряжение, 10 000 000 зени за куб.
Для получения дополнительной информации см. Автоматическое оборудование и чары (17.2).