Skill
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Type
|
Properties
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Description
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Banishing Point
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Damage
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- Max Level: 10
- Target: Enemy
- SP Cost: 18 + (2 x Skill Level)
- Range: 7
- Required weapon types:
- One-handed Spear
- Two-handed Spear
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Strike an enemy at a distance with your spear, with increased accuracy.
- This skill deals ranged physical damage.
- This skills damage is increased based on the casters Base Level.
- This skills damage is increased based on Bash's skill level.
- [Lv 1] : 100% ATK, +5 Hit.
- [Lv 2] : 200% ATK, +10 Hit.
- [Lv 3] : 300% ATK, +15 Hit.
- [Lv 4] : 400% ATK, +20 Hit.
- [Lv 5] : 500% ATK, +25 Hit.
- [Lv 6] : 600% ATK, +30 Hit.
- [Lv 7] : 700% ATK, +35 Hit.
- [Lv 8] : 800% ATK, +40 Hit.
- [Lv 9] : 900% ATK, +45 Hit.
- [Lv10] : 1000% ATK, +50 Hit.
Damage is calculated using the following formula: OUTDATED
Damage (ATK) = [{Base_Damage + (Bash_Level × 30)} × (BaseLevel ÷ 100)]%
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Trample
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Support
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- Max Level: 3
- Target: Self
- SP Cost: 15 + (15 x Skill Level)
- Cast Delay: 1.0s
- Area of Effect:
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Trample the area around you with a chance of removing traps nearby. Explosive traps will still detonate but you have a chance to dodge the damage.
- Dodge chance is increased based on the casters AGI and DEX.
- [Lv 1] : 5% Base dodge chance, 50% Chance of removing traps.
- [Lv 2] : 10% Base dodge chance, 75% Chance of removing traps.
- [Lv 3] : 15% Base dodge chance, 100% Chance of removing traps.
Formula for calculating chance to dodge explosive traps:
Dodge Chance = [Base_Dodge_Chance + (DEX + AGI) ÷ 4]%
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Shield Press
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Damage
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- Max Level: 5
- Target: Enemy
- SP Cost: 8 + (2 x Skill Level)
- Cool Down: 2.0s
- Range: 1
- Requires a shield equipped
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Strike a target with your shield dealing melee physical damage.
- Damage is increased based on the shield's weight and refinement.
- This skills damage is increased based on the casters Base Level, STR, and VIT.
- [Lv 1] : 200% ATK.
- [Lv 2] : 400% ATK.
- [Lv 3] : 600% ATK.
- [Lv 4] : 800% ATK.
- [Lv 5] : 1000% ATK.
- [Lv 6] : 1200% ATK.
- [Lv 7] : 1400% ATK.
- [Lv 8] : 1600% ATK.
- [Lv 9] : 1800% ATK.
- [Lv10] : 2000% ATK.
Damage is calculated using the following formula:
Damage (ATK) = [{Base_Damage + Shield_Weight + STR} × (BaseLevel ÷ 100)]% + (VIT × Shield_Refine)
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Reflect Damage Reduction
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Support
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- Max Level: 5
- Target: Self
- SP Cost: 50 + (10 x Skill Level)
- Requires a shield equipped
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Reduces damage reflected from melee damage used by the player.
- This skill can be used with Reflect Shield.
- The skill effect stacks with equal effects available in equipment.
- [Lv 1] : 10% melee damage reduced.
- [Lv 2] : 20% melee damage reduced.
- [Lv 3] : 30% melee damage reduced.
- [Lv 4] : 40% melee damage reduced.
- [Lv 5] : 50% melee damage reduced.
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Force of Vanguard
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Support
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- Max Level: 5
- Target: Self
- SP Cost: 30
- Fixed Cast Time: 1.0s
- Cast Delay: 1.0s
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Apply a buff to yourself to increase your Max HP, DEF, and allows you to gain Rage counters.
Whenever you receive physical damage you have a chance to gain a Rage counter, increasing this skills level increases the maximum amount of Rage counters allowed.
Continuously drains SP while active.
- Rage counters can be used for other skills.
- [Lv 1] : +3% Max HP, +2% DEF, 20% Chance to gain Rage counter, Max 7 Rage counters, Drains 20 SP every 10 seconds.
- [Lv 2] : +6% Max HP, +4% DEF, 32% Chance to gain Rage counter, Max 9 Rage counters, Drains 16 SP every 10 seconds.
- [Lv 3] : +9% Max HP, +6% DEF, 44% Chance to gain Rage counter, Max 11 Rage counters, Drains 12 SP every 10 seconds.
- [Lv 4] : +12% Max HP, +8% DEF, 56% Chance to gain Rage counter, Max 13 Rage counters, Drains 8 SP every 10 seconds.
- [Lv 5] : +15% Max HP, +10% DEF, 68% Chance to gain Rage counter, Max 15 Rage counters, Drains 4 SP every 10 seconds.
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Moon Slasher
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Damage
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- Max Level: 5
- Target: Self
- SP Cost: 16 + (4 x Skill Level)
- Var. Cast Time: 1.0s
- Cast Delay: 1.0s
- Cool Down: 7s - (1s x Skill Level)
- Required weapon types:
- One-handed Spear
- Two-handed Spear
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Deals short ranged damage to all enemies in a 7x7 area of effect around you.
- This skills damage is increased based on Overbrand's skill level.
- This skills damage is increased based on the casters Base Level.
- After casting this skill, the damage of Overbrand, is increased for a few seconds.
- [Lv 1] : 120% ATK, 2 seconds of extra Overbrand damage.
- [Lv 2] : 240% ATK, 4 seconds of extra Overbrand damage.
- [Lv 3] : 360% ATK, 6 seconds of extra Overbrand damage.
- [Lv 4] : 480% ATK, 8 seconds of extra Overbrand damage.
- [Lv 5] : 600% ATK, 10 seconds of extra Overbrand damage.
Damage is calculated using the following formula:
Damage (ATK) = [{Base_Damage + (Overbrand_Level × 80)} × (BaseLevel ÷ 100)]%
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Ray of Genesis
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Damage
|
- Max Level: 10
- Target: Ground
- SP Cost: 40 + (5 x Skill Level)
- Var. Cast Time: 1.5s + (0.5 x Skill Level)
- Fixed Cast Time: 0.5s
- Cast Delay: 2.0s
- Cool Down: 2.0s
- Range: 1
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Summon the wrath of angels from, the sky, inflicting damage to all enemies in an 11x11 area around you.
- This skills damage is increased based on the casters INT and Base Level.
- If Inspiration is active, the element of the damage dealt changes to Neutral.
- Has a 50% chance to blind Undead and Demon race monsters.
- [Lv 1] : 350% MATK
- [Lv 2] : 700% MATK
- [Lv 3] : 1050% MATK
- [Lv 4] : 1400% MATK
- [Lv 5] : 1750% MATK
- [Lv 6] : 2100% MATK
- [Lv 7] : 2450% MATK
- [Lv 8] : 2800% MATK
- [Lv 9] : 3150% MATK
- [Lv 10] : 3500% MATK
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Piety
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Support
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- Max Level: 5
- Target: Ally
- SP Cost: 35 + (5 x Skill Level)
- Var. Cast Time: 3.5s - (0.5 x Skill Level)
- Range: 0
- Area of Effect:
- Consumes: 2 Holy Water
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Endows the targets and any nearby allies armor with the Holy property.
- [Lv 1] : Duration 60 seconds.
- [Lv 2] : Duration 80 seconds.
- [Lv 3] : Duration 100 seconds.
- [Lv 4] : Duration 120 seconds.
- [Lv 5] : Duration 140 seconds.
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Pinpoint Attack
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Damage
|
- Max Level: 5
- Target: Enemy
- SP Cost: 50
- Cast Delay: 1.0s
- Cool Down: 5.0s
- Range: 5
- Required weapon types:
- One-handed Spear
- Two-handed Spear
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Leap at a target dealing ranged critical damage, and inflicting the Bleeding status on the target or destroying a piece of the targets equipment.
- This skill always deals Critical hits, even with 1 critical rate.
- This skills damage is increased based on the casters AGI.
- [Lv 1] : 100% ATK, Inflict Bleeding status.
- [Lv 2] : 200% ATK, Destroy Helmet.
- [Lv 3] : 300% ATK, Destroy Shield.
- [Lv 4] : 400% ATK, Destroy Armor.
- [Lv 5] : 500% ATK, Destroy Weapon.
Damage is calculated using the following formula:
Damage (ATK) = [{Base_Damage + (AGI × 5)} × (BaseLevel ÷ 120)]%
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Rage Burst
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Damage
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- Max Level: 1
- Target: Enemy
- SP Cost: 150
- Cast Delay: 3.0s
- Range: 1
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Release all the Rage counters accumulated from Force of Vanguard to deal massive damage to a single target. The more Rage counters the higher the damage.
- This skills damage is increased based on the casters missing HP, Base Level, and the amount of Rage counters.
Damage is calculated using the following formula:
Damage (ATK) = [{(Rage_Counters × 200) + (MaxHP − CurrentHP) ÷ 100} × (BaseLevel × 100)]%
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Exceed Break
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Support
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- Max Level: 5
- Target: Self
- SP Cost: 8 + (12 x Skill Level)
- Var. Cast Time: 4.5s + (0.5s x Skill Level)
- Cast Delay: 1.0s
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Buff yourself to strengthen your next normal attack, while decreasing movement speed during this time.
- This skills damage is increased based on the casters Job Level, and Base Level.
- This skills damage is increased based on the equipped weapons Weight and Weapon Level.
- [Lv 1] : +100% ATK, -50% Movement speed.
- [Lv 2] : +200% ATK, -40% Movement speed.
- [Lv 3] : +300% ATK, -30% Movement speed.
- [Lv 4] : +400% ATK, -20% Movement speed.
- [Lv 5] : +500% ATK, -10% Movement speed.
Damage is calculated using the following formula:
Damage (ATK): [{Base_Damage + (JobLevel × 10)} + (WeaponWeight × WeaponLevel) × (BaseLevel ÷ 100)]%
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Prestige
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Support
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- Max Level: 5
- Target: Self
- SP Cost: 70 + (5 x Skill Level)
- Var. Cast Time: 1.0s
- Fixed Cast Time: 2.0s
- Cool Down: 60.0s
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Places an aura around you that increases your hard DEF and gives you a base chance to dodge magic attacks.
- The DEF increase is increased based on the casters Base Level, and Defender's skill level.
- The dodge chance is increased based on the casters INT, LUK, Base Level, and this skills level.
- [Lv 1] : +15 DEF, 1% Base Dodge chance, Duration 30 seconds.
- [Lv 2] : +30 DEF, 2% Base Dodge chance, Duration 45 seconds.
- [Lv 3] : +45 DEF, 3% Base Dodge chance, Duration 60 seconds.
- [Lv 4] : +60 DEF, 4% Base Dodge chance, Duration 75 seconds.
- [Lv 5] : +75 DEF, 5% Base Dodge chance, Duration 90 seconds.
Defense is calculated using the following formula:
DEF Increase = {Base_DEF_Increase + (Defender_Level × 10)} × (BaseLevel ÷ 100)
Magic dodge chance is calculated using the following formula:
Dodge Chance = [Base_Dodge_Chance + {(INT + LUK) × (SkillLevel ÷ 20) × (BaseLevel ÷ 200)}]%
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Earth Drive
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Damage
|
- Max Level: 5
- Target: Self
- SP Cost: 44 + (8 x Skill Level)
- Var. Cast Time: 1.0s
- Cast Delay: 1.0s
- Cool Down: 8s - (1s x Skill Level)
- Area of Effect:
- (Lv 1~2) : 3x3
- (Lv 3~4) : 5x5
- (Lv 5) : 7x7
- Requires a shield equipped
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Brandish your shield dealing melee damage to all nearby enemies.
- This skills damage is increased based on the casters Base Level, Skill Level, STR, and VIT.
- This will remove ground magic/effects within the area of effect, as well as reveal hidden targets.
- [Lv 1] : 380% ATK, Debuff lasts 3 seconds.
- [Lv 2] : 760% ATK, Debuff lasts 6 seconds.
- [Lv 3] : 1140% ATK, Debuff lasts 9 seconds.
- [Lv 4] : 1520% ATK, Debuff lasts 12 seconds.
- [Lv 5] : 1900% ATK, Debuff lasts 15 seconds.
Damage is calculated using the following formula:
Damage (ATK) = [(Shield weight × (SkillLevel + 1)) × (BaseLevel ÷ 100)]%
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King's Grace
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Support
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- Max Level: 5
- Target: Self
- SP Cost: 220 - (20 x Skill Level)
- Cast Delay: 0.5s
- Cool Down: 110s - (10s x Skill Level)
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Immobilizes you and your nearby party members for 5 seconds preventing all damage, and recovering HP every second to all party members for the duration.
- [Lv 1] : 4% HP recovered every second.
- [Lv 2] : 5% HP recovered every second.
- [Lv 3] : 6% HP recovered every second.
- [Lv 4] : 7% HP recovered every second.
- [Lv 5] : 8% HP recovered every second.
Removes various status debuffs on you and your party, the debuffs cleared include;
- Bleeding
- Blind
- Burning
- Chaos
- Crystallization
- Curse
- Deep Sleep
- Fear
- Freezing
- Frozen
- Hallucination
- Howling
- Poison
- Silence
- Sleep
- Stone
- Stun
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Cannon Spear
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Damage
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- Max Level: 5
- Target: Enemy
- SP Cost: 25 + (5 x Skill Level)
- Cool Down: 1.7s
- Range: 7
- Required weapon types:
- One-handed Spear
- Two-handed Spear
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Thrust your spear with the power of a cannon, dealing damage to an enemy and all enemies near them from up to 7 cells away.
- This skills damage is increased based on the casters STR, Base Level, and the Skill Level.
- This skill can deal critical hits.
- The critical chance for this skill is equal to your Critical Rate.
- Critical Damage modifiers applies to this skill at half their value.
- [Lv 1] : 120% ATK, 3x3 AoE.
- [Lv 2] : 240% ATK, 3x3 AoE.
- [Lv 3] : 360% ATK, 5x5 AoE.
- [Lv 4] : 480% ATK, 5x5 AoE.
- [Lv 5] : 600% ATK, 7x7 AoE.
Damage is calculated using the following formula: OUTDATED
Damage (ATK) = [{Base_Damage + (STR × SkillLevel)} × (BaseLevel ÷ 100)]%
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Shield Spell
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Support
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- Max Level: 3
- Target: Self
- SP Cost: 50
- Var. Cast Time: 1.0s
- Cast Delay: 1.0s
- Cool Down: 2.0s
- Requires a shield equipped
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Allows you to gain various effects based on the level of the skill used.
- Only one spell may be active at a time.
- You don't need a shield equipped after getting the effect, you're free to swap to your main weapon being it one-handed or two-handed.
- [Lv 1] : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds.
- [Lv 2] : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds.
- [Lv 3] : ATK + 150 and MATK + 150 for 90 seconds.
In High Rank Monster Hunting missions:
Any level used will grant ATK +150, MATK +150 and lasts for 30 seconds.
Each skill level is replaced with a new effect.
- [Lv 1] : Ranged Damage +3%.
- [Lv 2] : All Property Magical Damage +3%.
- [Lv 3] : Melee Damage +5%.
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Overbrand
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Damage
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- Max Level: 5
- Target: Ground
- SP Cost: 10 + (10 x Skill Level)
- Fixed Cast Time: 0.5s
- Cast Delay: 1.0s
- Cooldown: 0.35s
- Range: 2
- Required weapon types:
- One-handed Spear
- Two-handed Spear
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Brand a cross into an enemy inflicting high damage in a 7x7 area.
- Damage is increased for a short time after casting Moon Slasher.
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Banding
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Support
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- Max Level: 5
- Target: Self
- SP Cost: 24 + (6 x Skill Level)
- Area of Effect:
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Increase your DEF based on how many party members are in an 11x11 area around you.
- Requires being in a party.
- Cannot be used with Prestige.
- [Lv 1] : DEF +18 per party member, 60s duration.
- [Lv 2] : DEF +21 per party member, 90s duration.
- [Lv 3] : DEF +24 per party member, 120s duration.
- [Lv 4] : DEF +27 per party member, 150s duration.
- [Lv 5] : DEF +30 per party member, 180s duration.
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Hesperus Lit
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Damage
|
- Max Level: 5
- Target: Enemy
- SP Cost: 30 + (7 x Skill Level)
- Var. Cast Time: no
- Cast Delay: 0.5s
- Cool Down: 0.2s
- Range: 3
- Required weapon types:
- One-handed Spear
- Two-handed Spear
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Attack an enemy using the power of the force of light.
- Damage is increased based on your Base Level, and VIT.
- Damage is increased further if Inspiration is active.
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Inspiration
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Support
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- Max Level: 5
- Target: Self
- SP Cost: 70 + (10 x Skill Level)
- Var. Cast Time: 2.0s
- Fixed Cast Time: 1.0s
- Cast Delay: 2.0s
- Cool Down: 600s - (60s x Skill Level)
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Gain a sudden surge of inspiration increasing your Hit, all of your stats, ATK, MATK, and Max HP for 30 seconds.
- Duration is increased by 30 seconds for every skill level.
- While this skill is active, it will consume an amount of Max HP and Max SP every 5 seconds.
- While under the Inspiration status, you will be immune to most negative status effects.
Level |
Base HIT Increase |
All Stats |
Base ATK/MATK Increase |
Max HP Increase |
HP Drain |
SP Drain |
Duration |
Cooldown
|
1
|
12 |
6 |
40 |
4% |
3.0% |
4.0% |
60s |
9m
|
2
|
24 |
12 |
80 |
8% |
2.5% |
3.5% |
90s |
8m
|
3
|
36 |
18 |
120 |
12% |
2.0% |
3.0% |
120s |
7m
|
4
|
48 |
24 |
160 |
16% |
1.5% |
2.5% |
150s |
6m
|
4
|
60 |
30 |
200 |
20% |
1.0% |
2.0% |
180s |
5m
|
|