One Handed Sword

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Описание

Used mostly by Swordman class characters, but Assassin Cross (specifically for Soul Destroyer and Meteor Assault) and STR based Rogue/Stalker characters may also find them useful. Many come in slotted varieties, and some of the same type have more slots than others.

E / R = Enchantable / Random Options

Size Damage
Small 75%
Medium 100%
Large 75%

 

Weapon Level 1

Item List Obtained From Level ATK / MATK Description
13440.pngCeremonial Sword Can obtain in Weapon Box 1 60 / 0
  • Element: Holy
  • Job: Novice, Swordman, Thief and Merchant
13415.pngNovice Falchion [3] Can be obtain Limit Academy 2 59 / 0
  • Element: Neutral
    Job: Novice, Swordman, Merchant and Thief classes
1101.pngSword [3] Can be bought in Weapon NPC 2 25 / 0
  • Element: Neutral
    Job: Novice / Super novice / Swordman / Merchant / Thief / Knight / Blacksmith / Assassin / Crusader / Rogue / Alchemist
1102.pngSword [4] Drop by Lunatic
1104.pngFalchion [3] Drop by Pirate Skeleton 2 39 / 0
  • Element: Neutral
    Job: Novice / Super novice / Swordman / Merchant / Thief / Knight / Blacksmith / Assassin / Crusader / Rogue / Alchemist
1105.pngFalchion [4] Drop by Familiar
1107.pngBlade [3] Can be bought in Weapon NPC 2 53 / 0
  • Element: Neutral
    Job: Novice / Super novice / Swordman / Merchant / Thief / Knight / Blacksmith / Assassin / Crusader / Rogue / Alchemist
1108.pngBlade [4] Drop by Thief Bug Female
         

 

Weapon Level 2

Item List Obtained From Level ATK / MATK Description
500032.pngLimit Sword Can be obtained in Limit HQ 10 100 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • Base Level at least 20:
    ATK +15
    Base Level at least 30:
    ATK +20
    Base Level at least 45:
    ATK +25
1110.pngRapier [2] Drop by Suffering Khalizburg 14 70 / 0
  • Element: Neutral
    Novice, Swordman, Merchant and Thief classes
  • N/A
1111.pngRapier [3] Drop by Executioner
1113.pngScimitar [2] Can be purchased Weapon NPC 14 85 / 0
  • Element: Neutral
    Novice, Swordman, Merchant and Thief classes
  • N/A
1114.pngScimitar [3] Drop by Executioner
1122.pngRing Pommel Saber [2] Can be purchased Weapon NPC 14 100 / 0
  • Element: Neutral
    Novice, Swordman, Merchant and Thief classes
  • N/A
1125.pngRing Pommel Saber [3] Drop by Drake
         

Weapon Level 3

Item List Obtained From Level ATK / MATK Description
13456.pngUnity Sword [1] Can be obtained in Limitless HQ 1 80 / 0
  • Element: Neutral
    Novice, Swordman, Merchant and Thief classes
  • Increases ATK by (Refine*Refine*1.25)
1124.pngOrcish Sword Drop by Orc Hero 5 90 / 0
  • Element: Neutral
    Novice, Swordman, Merchant and Thief classes
  • Unbreakable
1119.pngTsurugi [1] Drop by Sidewinder 27 130 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • N/A
1120.pngTsurugi [2] Drop by Chaos Sidewinder
1123.pngHaedonggum [1] Purchase in Weapon NPC 27 120 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • INT +3
1128.pngHaedonggum [2] Drop by Drake
1126.pngSaber [2] Purchase in Weapon NPC 27 115 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
1127.pngSaber [3] Drop by Familiar, Drake, Egnigem Cenia
1129.pngFlamberge Purchase in Weapon NPC 27 150 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • N/A
1149.pngFlamberge [2] Drop by Crusader Egnigem
1146.pngTown Sword [1] Purchase in Weapon NPC 30 100 / 0
  • Element: Neutral
    Novice
  • N/A
1147.pngTown Sword [2] Drop by Hode
  • Element: Neutral
    Novice
  • N/A
500033.pngLimit Crusader Sword Can be obtained in Limitless HQ 45 160 / 160
  • Element: Neutral
    Crusader
  • MATK +160
    MATK +3%
  • Base Level at least 60:
    Decreases Variable Casting Time of all skills by 10%.
    Base Level at least 75:
    Increases damage of Grand Cross by 10%.
    Base Level at least 90:
    Increases damage of Grand Cross by additional 15%.
500034.pngLimit Alchemist Sword Can be obtained in Limitless HQ 45 160 / 0
  • Element: Neutral
    Alchemist
  • ATK +3%
  • Base Level at least 60:
    Increases Melee Physical Damage by 10%.
    Base Level at least 75:
    Increases damage of Cart Revolution by 10%.
    Base Level at least 90:
    Increases damage of Cart Revolution by additional 15%.
500035.pngLimit Super Novice Sword Can be obtained in Limitless HQ 45 160 / 0
  • Element: Neutral
    Novice
  • ATK +3%
  • Base Level at least 60:
    Increases Melee Physical Damage by 10%.
    Base Level at least 75:
    Increases damage of Bash by 20%.
    Base Level at least 90:
    Increases damage of Bash by additional 20%.
1148.pngStar Dust Blade [1] Drop by Vagabond Wolf,The Last One 45 140 / 0
  • Element: Neutral
    Novice
  • 5% chance to inflict Stun status on the target when dealing physical damage.
  • Indestructible in battle
1144.pngSashimi Drop by Treasure Chest 48 75 / 0
  • Element: Wind
    Swordman, Merchant and Thief classes
  • 40% chance a defeated Fish monster will drop Sushi.
13421.pngRuber [1] Drop by Seyren Windsor 50 170 / 0
  • Element: Neutral
    Swordman, Merchant
  • When attacking in close-range, the attack power of 'Bowling Bash' and 'Bash' increases by 20% for 15 seconds with low probability.
1142.pngJeweled Sword Drop by Treasure Chest 68 104 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • N/A
13414.pngElemental Sword [3] Drop by Cobalt Mineral, Enchanted Soldier Skeleton 70 105 / 95
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • DEX +1
    STR +2
    INT +4
    MATK +95
  • Increases Physical Damage against enemies of Neutral elemental by 10%.
    Random chance to auto-cast Level 3 Bolt magics when dealing physical damage.
13454.pngCrimson Saber [2] Drop by Pasana,Orgretooth,Mysteltainn, Executioner 70 85 / 0
  • Element: Neutral
    Novice, Swordman, Merchant and Thief classes
  • ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.
  • For each 10 Base Level above 70:
    ATK +5
1143.pngGaia Sword Drop by Treasure Chest 74 140 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • N/A
1145.pngHoly Avenger Drop by Baphomet, 2nd Commander of Destruction, Commander of Destruction, Crusader Egnigem 75 125 / 0
  • Element: Holy
    Crusader
  • N/A
13410.pngValorous Gladiator Blade Exchange in Battleground 80 115 / 0
  • Element: Neutral
    Novice, Swordman, Merchant and Thief classes
  • STR +1
    DEX +1
  • Increases Physical Damage against enemies of Demi-Human race by 75%.
  • Ignores physical defense from Demi-Human race by 20%.
  • Indestructible in battle
13411.pngBrave Gladiator Blade Exchange in Battleground 80 115 / 74
  • Element: Neutral
    Novice, Swordman, Merchant and Thief classes
  • STR +1
    DEX +1
    MATK +74
  • Increases Physical Damage against enemies of Demi-Human race by 75%.
  • Indestructible in battle
13483.pngBeginner Genetic's Sword [1] Exchange to Beginner Weapon Manager 100 140 / 0
  • Element: Neutral
    Genetic
  • Decreases Variable Casting Time by 10%.
  • Refine Level +7:
    Increases damage of Cart Cannon by 15%.
  • When equipped with Beginner's Hat, Beginner's Suit, Beginner's Manteau, Beginner's Boots and Beginner's Ring:
    For each 10 Base Level:
    ATK +3 (up to Base Level 150)
    ASPD +1
    Increases long range physical damage by 5%.
13431.pngChrome Sword Drop by Pom Spider 110 180 / 0
  • Element: Neutral
    3rd Swordman and Merchant Classes
  • AGI +1
    MaxHP -5%
  • Indestructible in battle
         

Weapon Level 4

Item List Obtained From Level ATK / MATK Description
1130.pngNagan Drop by Egnigem Cenia 40 120 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • Enables Level 5 Double Attack.
  • Increases Physical Damage against enemies of Demi-Human race by 5%.
1131.pngIce Falchion Drop by Hatii, Kraken 40 100 / 0
  • Element: Water
    Swordman, Merchant and Thief classes
  • Enables the use of Level 3 Cold Bolt.
  • Random chance to auto-cast Level 3 Cold Bolt when dealing physical damage.
  • Random chance to inflict Frozen status on the target when dealing physical damage.
  • Random chance to inflict Frozen status on wielder when dealing physical damage.
1132.pngEdge Drop by Lord Knight Seyren 40 115 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • 1% chance to inflict Coma on Normal monster when dealing physical damage.
  • 3% chance to inflict Curse status on the target when dealing physical damage.
1133.pngFireblend Drop by Ifrit, Eddga 40 100 / 0
  • Element: Fire
    Swordman, Merchant and Thief classes
  • Enables the use of Level 3 Fire Bolt.
  • Random chance to auto-cast Level 3 Fire Bolt when dealing physical damage
1134.pngCaesar's Sword Obtain Weapon Bow 40 140 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • Ignores physical defense of Plant race by 100%.
  • Increases Physical Damage against enemies of Plant race by 25%.
1135.pngCutlus Can be purchase in Weapon NPC 40 150 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • STR +2
    DEF +1
  • Enables the use of Level 5 Bash.
13400.pngCutlus [1] Drop by Drake
1136.pngSolar Sword Drop by Pharaoh,  Can be obtained in High Weapon Box 40 85 / 0
  • Element: Fire
    Swordman, Merchant and Thief classes
  • Drains 1% of damage against its target as HP with each attack.
  • Drains 15 SP from its wielder every 10 seconds.
1137.pngExcalibur Drop by Diligent Andre, DiligentDeniro, Diligent Piere, Gutsy Familiar, Can be obtained in High Weapon Box 40 150 / 0
  • Element: Holy
    Swordman, Merchant and Thief classes
  • INT +5
    LUK +10
    DEX -1
1138.pngMysteltainn Drop by Whitesmith Howard, Can be obtained in High Weapon Box 40 170 / 0
  • Element: Shadow
    Swordman, Merchant and Thief classes
  • DEX +3
  • Random chance to inflict Stone Curse status on the target when dealing physical damage.
  • Random chance to auto-cast Level 3 Stone Curse on the target when dealing physical damage.
  • Increases Physical Damage against enemies of Ghost elemental by 15%.
1139.pngTirfing Can be obtained in High Weapon Box 40 200 / 0
  • Element: Shadow
    Swordman, Merchant and Thief classes
  • Drains 35 HP from wielder every 10 seconds.:
1140.pngByeollungum Drop by Whitesmith Howard, The Last One 40 150 / 0
  • Element: Neutral
    Swordman, Merchant and Thief classes
  • All Stats +2
  • Increases Physical Damage against enemies of Boss class by 50%.
  • Increases Physical Damage taken from Normal class by 10%.
1141.pngImmaterial Sword Drop by Turtle General, Ominous Heater 40 140 / 0
  • Element: Ghost
  • Job: Swordman, Merchant and Thief classes
  • Random chance to drain 30% of target's SP when dealing physical damage.
  • Drains 1 SP when dealing physical damage.
  • Indestructible in battle
13404.pngPlatinum Shotel [1] Drop by Swift Zombie Slaughter, Zombie Slaughter 55 130 / 0
  • Element: Neutral
    Job: Transcendent Swordman, Merchant and Thief
  • Critical +50
13405.pngCurved Sword [2] Drop by Aliot 55 125 / 0
  • Element: Neutral
    Job: Transcendent Swordman, Merchant and Thief
  • Decreases After Attack Delay by 10%.
  • Random chance to inflict Curse status on the target.
13412.pngTwin Edge of Naght Sieger [3] Drop by Naght Sieger 75 150 / 0
  • Element: Water
    Job: Transcendent Swordman, Merchant and Thief
  • When attacking there is a chance that for 5 seconds you will completely disregard the defense of the opponent.
  • Enables the use of Level 5 Frost Diver.
13413.pngTwin Edge of Naght Sieger [3] Drop by Naght Sieger 75 160 / 0
  • Element: Fire
    Job: Transcendent Swordman, Merchant and Thief
  • When attacking there is a chance that for 5 seconds you will completely disregard the defense of the opponent.
  • Enables the use of Level 3 Meteor Storm.
13416.pngGlorious Flamberge Exchange to Battleground 80 130 / 0
  • Element: Neutral
    Job: Novice, Swordman, Merchant and Thief classes
  • Increases Physical Damage against enemies of Demi-Human race by 75%.
  • Ignores physical defense of Demi-Human race by 20%.
  • Refine Level +6:
    Ignores physical defense of Demi-Human race by 5%.
    Enables Level 1 Slaughter (Damage bonus of Slaughter increases up to the Refine Level 14.)
  • Refine Level +7 :
    Decreases After Attack Delay by 10%.
  • Refine Level +9 :
    Random chance to auto-cast Level 2 Critical Wound when using Bash skill.
13417.pngGlorious Rapier Exchange to Battleground 80 130 / 80
  • Element: Neutral
    Job: Novice, Swordman, Merchant and Thief classes
  • INT +6, MATK +80, increases Int based on Refine Level.
    ***Additional Weapon Refining Level Option***
    +6 Upgrade: Reduces SP cost of all skills by 10%.
    +9 Upgrade: INT +5
13418.pngGlorious Holy Avenger Exchange to Battleground 80 130 / 80
  • Element: Neutral
    Job: Swordman and Merchant
  • INT +6, MATK +80, Increases Int based on Refine Level.
    ***Additional Weapon Refining Level Option***
    +6 Upgrade: Decreases SP Consumption by 10 %
    +9 Upgrade: When using [Pressure], will also cast Level 1 [Lex Aeterna].
    +10 Upgrade: INT +5
13442.pngOld Parasol [3] Drop by Celine Kimi 80 120 / 80
  • Element: Neutral
    Job: Swordman, Thief and Merchant
  • MATK +80
    Increases MATK for every Refine Level.
  • Enables the use of Level 10 Soul Strike.
13460.pngSealed Magic Sword [2] Drop by Heart Hunter  100 100 / 0
  • Element: Neutral
    Job: 3rd classes of Swordman, Merchant and Thief
  • MaxSP -100
  • Random chance to auto-cast Level 5 Fire Bolt when dealing physical damage.
  • Refine Level +7:
    MATK +85
    MaxSP +50
  • Refine Level +10:
    ASPD +1
    MATK +45
    MaxSP +50
13461.pngSealed Evil Sword [2] Drop by Heart Hunter  100 100 / 0
  • Element: Neutral
    Job: 3rd classes of Swordman, Merchant and Thief
  • DEF -50
    MDEF -10
  • Random chance to auto-cast Level 5 Frost Nova when dealing physical damage.
  • Refine Level +7:
    Critical +30
    MDEF +10
  • Refine Level +10:
    ASPD +1
    Critical +20
    DEF +50
13462.pngSealed Maximum Sword [2] Drop by Heart Hunter  100 100 / 0
  • Element: Neutral
    Job: 3rd classes of Swordman, Merchant and Thief
  • MaxHP -1000
  • Random chance to auto-cast Level 5 Cold Bolt when dealing physical damage.
  • Refine Level +7:
    ATK +65
    MaxHP +500
  • Refine Level +10:
    ASPD +1
    ATK +45
    MaxHP +500
13485.pngRed Lotus Sword [2] Obtain Egg Scroll, Gen Box 1, Exchange in Limitless Island 100 180 / 0
  • Element: Neutral
    Job: Genetic
  • For each 2 Refine Levels:
    ATK +10
  • For each 3 Refine Levels:
    Increases Ranged Physical Damage by 4%.
  • Refine Level +9:
    Decreases SP Consumption of Cart Cannon by 10%.
  • Refine Level +11:
    Increases damage of Cart Cannon by 15%.
500003.pngLight Blade [2] Obtain Egg Scroll, Gen Box 1, Exchange in Limitless Island 100 130 / 170
  • Element: Neutral
    Job: Royal Guard
  • MATK + 170
  • For each 2 Refine Levels:
    MATK + 10
  • For each 3 Refine Levels:
    Increases damage of Pressure and Genesis Ray by 5%.
  • Refine Level +9:
    Decreases variable casting time by 10%.
  • Refine Level +11:
    Increases Magical Damage with Holy element by 15%.
500004.pngSlate Sword [2] Obtain Egg Scroll, Gen Box 1, Exchange in Limitless Island 100 190 / 0
  • Element: Neutral
    Job: Genetic
  • For each 2 Refine Levels:
    ATK + 10
  • For each 3 Refine Levels:
    Increases damage of Cart Tornado by 10%.
  • Refine Level +9:
    Increases damage of Cart Tornado by additional 20%.
  • Refine Level +11:
    Decreases After Skill Delay of all skills by 10%.
500036.pngLimit Royal Guard Sword Exchange in Limit HQ 100 160 / 0
  • Element: Neutral
    Job: Royal Guard classes
  • MATK +180
    MATK +5%
  • For each Level of Faith:
    Decreases Variable Casting Time of all skills by 1%.
  • Base Level at least 105:
    Increases Magical Damage with Neutral and Holy element by 10%.
    Increases damage of Pressure and Genesis Ray by 25%.
  • Base Level at least 110:
    Increases Magical Damage against enemies of every size by 15%.
    Increases Magical Damage with Neutral and Holy element by 15%.
  • Base Level at least 115:
    Increases damage of Pressure and Genesis Ray by additional 15%.
500037.pngLimit Genetic Sword Exchange in Limit HQ 100 180 / 0
  • Element: Neutral
    Job: Genetic classes
  • ATK +5%
  • For each Level of Sword Training:
    Increases Melee Physical Damage by 2%.
  • Base Level at least 105:
    Decreases After Skill Delay of all skills by 5%.
    Increases damage of Hell's Plant and Cart Tornado by 25%.
  • Base Level at least 110:
    Decreases After Skill Delay of all skills by additional 10%.
    Increases Physical Damage against enemies of every size by 15%.
  • Base Level at least 115:
    Increases damage of Hell's Plant and Cart Tornado by additional 15%.
13441.pngThanos Sword [1] Exchange Ghost Palace NPC 120 150 / 100
  • Element: Neutral
    Job: Swordman classes
  • INT +6
    VIT +6
    LUK -6
    MATK +100
  • Random chance to absorb 5% damage inflicted into HP and SP.
  • Drains 1000 HP when unequipped.
13469.pngIllusion Immaterial Sword [2] Drop by Ominous Heater 120 180 / 0
  • Element: Ghost
    Job: Swordman classes, Thief classes, Merchant classes
  • Indestructible in battle
  • Dealing physical damage drain 1 SP.
  • Dealing physical damage has a 8% chance to drain 30% SP from enemy.
  • For each Refine Level:
    Increases the chance to drain the SP of enemies by 2%.
  • Refine Level +7:
    Increases SP drain from enemy by 20%.
  • When equipped with Illusion Cape of Ancient Lord:
    MATK +100
500030.pngIllusion Excalibur [2] Drop by Diligent Andre, DiligentDeniro, Diligent Piere, Exchange in Illusion Merchant 120 120 / 180
  • Element: Neutral
    Job: Royal Guard
  • MATK +180
    MATK +5%
  • Decreases After Skill Delay of all skills by 5%.
  • Refine Level +7:
    Increases damage of Genesis Ray by 15%.
  • Refine Level +9:
    Increases Magical Damage with Neutral and Holy element by 15%.
    Decreases Variable Casting Time of all skills by 10%.
  • Refine Level +11:
    Increases damage of Genesis Ray by additional 25%.
  • When equipped with Illusion Herald of God:
    MATK +50
    Decreases Variable Casting Time of all skills 10%.
13493.pngCannon Rapier-OS [2] Exchange in Illusion NPC (17.1) 130 160 / 150
  • Element: Neutral
  • Job: Novice, Swordman, Thief and Merchant
  • MATK +150
  • Refine Level +7:
    Decreases After Attack Delay by 7%.
  • Refine Level +9:
    Increases damage of Fire Ball by 30%.
  • Refine Level +11:
    Random chance to auto cast Hell Inferno Lv.3 when dealing physical damage.
500007.pngHypocrisy Machine [3] Exchange in Barmund Mansion NPC (17.2) 150 250 / 0
  • Element: Neutral
  • Job: Novice
  • Indestructible in battle
  • For each 2 Refine Levels:
    Increases Melee Physical Damage by 3%.
  • For each 3 Refine Levels:
    Critical +2
  • Refine Level +9:
    Increases Physical Damage against enemies of Small and Large sized enemies by 25%.
  • Refine Level +11:
    Enables the use of Bowling Bash with the same Level of Sword Mastery learned.
500008.pngInvidia Bundle [2] Exchange in Barmund Mansion NPC (17.2) 150 210 / 0
  • Element: Neutral
  • Job: Genetic
  • Increases damage of Cart Tornado by 10%.
  • For each 3 Refine Levels:
    ATK +12
  • Refine Level +7:
    Increases damage of Cart Tornado by additional 15%.
  • Refine Level +9:
    Increases Attack Speed (Decreases After Attack Delay by 10%).
  • Refine Level +11:
    Increases damage of Cart Tornado by additional 25%.
500013.pngPatent Red Lotus Sword [2] Item Reform from Heroic Weapons 150 200 / 0
  • Element: Neutral
  • Job: Genetic
  • For each 2 Refine Levels:
    ATK +15
  • For each 3 Refine Levels:
    Increases Ranged Physical Damage by 4%.
  • Refine Level +9:
    Increases damage of Cart Cannon by 20%.
  • Refine Level +11:
    Increases damage of Acid Demonstration by 10%.
    Decreases Variable Casting Time of all skills by additional 5%.
500014.pngPatent Slate Sword [2] Item Reform from Heroic Weapons 150 205 / 0
  • Element: Neutral
  • Job: Genetic
  • For each 2 Refine Levels:
    ATK +15
  • For each 3 Refine Levels:
    Increases damage of Cart Tornado by 10%.
    Increases damage of Hell's Plant by 5%.
  • Refine Level +7:
    Increases damage of Cart Tornado damage by additional 20%
    Increases damage of Hell's Plant damage by additional 10%.
  • Refine Level +9:
    Decreases After Skill Delay of all skills by 10%.
  • Refine Level +11:
    Decreases After Skill Delay of all skills by additional 5%.
    MaxHP +10%
500017.pngPatent Light Blade [2] Item Reform from Heroic Weapons 150 130 / 195
  • Element: Neutral
  • Job: Crusader
  • MATK +195
  • For each 2 Refine Levels:
    MATK +15
  • For each 3 Refine Levels:
    Increases damage of Pressure and Genesis Ray by 5%.
  • Refine Level +9:
    Increases Magical Damage with Holy element by 15%.
  • Refine Level +11:
    Increases Magical Damage against all size by 15%.
    Increases damage of Pressure and Genesis Ray by additional 15%.
13455.pngSaber of Vicious Mind [1] Drop by Immortal Death Shadow, Immortal Fortress Legion 160 135 / 0
  • Element: Neutral
    Job: Novice / Super novice / Swordman / Merchant / Thief / Knight / Blacksmith / Assassin / Crusader / Rogue / Alchemist
  • Increases ATK by (Refinelv*Refinelv).
    (up to +15 Refine Level)
32350.pngFarthezan [2] Can be obtained in Somatology Laboratory 170 130 / 180
  • Element: Neutral
  • Job: Royal Guard
  • MATK +180
    Increases damage of Pressure by 40%.
  • Refine Level +9:
    Increases damage of Genesis Ray by 30%.
  • Refine Level +11:
    Increases damage of Pressure by 20%.
    Increases damage of Genesis Ray by 20%.
32351.pngEstal [2] Can be obtained in Somatology Laboratory 170 195 / 0
  • Element: Neutral
  • Job: Genetics
  • Decreases Spore Explosion skill cooldown by 1 second.
  • For each Refine Level:
    ATK +4
  • Refine Level +9:
    Increases damage of Spore Explosion by 30%.
  • Refine Level +11:
    Increases damage of Spore Explosion by 20%.
32352.pngSafety Saber [2] Exchange in Einbroch NPC 170 200 / 0
  • Element: Neutral
  • Job: Genetics
  • ATK +10%
    Increases damage of Cart Cannon by 10%.
  • Refine Level +9:
    Increases damage of Cart Cannon by additional 15%.
    Increases Ranged Physical Damage by 7%.
  • Refine Level +11:
    Decreases After Skill Delay of all skills by 20%.
32353.pngGuardian Knight Jewel Sword [2] Exchange in Old Glashelm Challenge NPC 170 130 / 180
  • Element: Neutral
  • Job: Royal Guard
  • MATK +180
  • For each Refine Level:
    MaxHP +1%
    Increases damage of Grand Cross by 2%.
  • Refine Level +9:
    Increases damage of Shield Press by 20%.
  • Refine Level +11:
    Increases Damage against monsters of Undead and Angel race by 20%.

500025.pngAdulter Fides Guardian Sword [2]

Drop by Schulang and Twisted God Freyja (N) 180 200/220
  • Element: Neutral
  • Job: Royal Guard
  • MATK +220
    Increases damage of Genesis Ray by 10%.
  • For each 3 Refine Levels:
    MATK +12
  • Refine Level +7:
    Increases damage of Genesis Ray by additional 20%.
  • Refine Level +9:
    Decreases Genesis Ray skill cooldown by 0.5 seconds.
  • Refine Level +11:
    Increases damage of Genesis Ray by additional 25%.
  • Refine Level +12:
    Increases Magical Damage with Holy and Neutral element by 15%.

 500026.pngAdulter Fides Rapier [2]

Drop by Schulang and Twisted God Freyja (N) 180 210/0
  • Element: Neutral
  • Job: Genetics
  • Increases damage of Cart Cannon by 10%.
  • For each 3 Refine Levels:
    ATK +12
  • Refine Level +7:
    Increases damage of Cart Cannon by additional 20%.
  • Refine Level +11:
    Increases damage of Cart Cannon by additional 25%.
  • Refine Level +12:
    Increases Ranged Physical Damage by 15%.

Weapon Level 5

Item List Obtained From Level ATK / MATK Description
500018.pngRelapse Sword [2] Drop by Gan Ceann 200 200 / 0
  • Element: Neutral
  • Job: Biolo
  • For each 2 Refine Levels:
    Increases damage of Acidified Zone Fire and Acidified Zone Wind by 5%
  • For each 4 Refine Levels:
    ATK +3%
500019.pngPoenitentia Gladius [2] Exchange Tomb of Remorse 230 195/250
  • Element: Neutral
  • Job: Imperial Guard
  • MATK +10%
  • Increases damage of Cross Rain by 10%.
  • For each 2 Refine Levels:
    Increases damage of Genesis Ray by 4%.
  • Refine Level +9:
    Increases damage of Genesis Ray by additional 25%.
  • Refine Level +11:
    Increases Magical Damage with Holy element by 10%.
    • [Additional Options by Grade]
      [Grade D]: Increases damage of Cross Rain by 5%.
      [Grade C]: Increases damage of Cross Rain by 8%, S.MATK +1.
      [Grade B]: Increases damage of Cross Rain by 12%, SPL +1
500020.pngPoenitentia Ligula [2] Exchange Tomb of Remorse 230 185
  • Element: Neutral
  • Job: Biolo
  • ATK +10%
  • Increases damage of Acidified Zone Fire, Acidified Zone Water, Acidified Zone Wind and Acidified Zone Ground by 10%.
  • For each 2 Refine Levels:
    Increases damage of Cart Cannon by 3%.
  • Refine Level +9:
    Increases damage of Cart Cannon by additional 25%.
  • Refine Level +11:
    Increases Ranged Physical Damage by 10%.
    • [Additional Options by Grade]
      [Grade D]: Damage of Acidified Zone Fire and Acidified Zone Wind +5%.
      [Grade C]: Damage of Acidified Zone Water and Acidified Zone Ground +8%, P.ATK +1.
      [Grade B]: Damage of Acidified Zone Fire, Acidified Zone Water, Acidified Zone Wind and Acidified Zone Ground +10%, POW +2.
500051.pngCannon Rapier-OSAD [2] Item Reform from OS weapons 170 160/150
  • Element: Neutral
  • Job: Novice, Swordsman, Thief and Merchant
  • MATK +150
  • Random chance to auto cast Fire Bolt and Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10).
  • Refine Level +7:
    Increases Attack Speed (Decreases After Attack Delay by 7%).
  • Refine Level +11:
    Random chance to auto cast Level 4 Hell Inferno when dealing physical damage
500024.pngThanos Sword-AD [2] Item Reform from Thanos weapons 190 190
  • Element: Neutral
  • Job: 3rd Class
  • For each 2 Refine Levels:
    ATK +10
  • For each 3 Refine Levels:
    Increases Ranged Physical Damage by 4%.
  • Refine Level +7:
    ATK +5%
    Decreases Variable Casting Time of all skills by 15%.
  • Refine Level +9:
    Increases damage of Cart Cannon by 15%.
    Increases Attack Speed (Decreases After Attack Delay by 10%).
  • Refine Level +11:
    Increases Physical Damage against enemies of every size by 15%.
    Increases damage of Cart Cannon by additional 15%.
    • [Additional Options by Grade]
      [Grade D]: ATK +2%, Damage of Acidified Zone Fire, Acidified Zone Water, Acidified Zone Wind and Acidified Zone Ground +10%.
      [Grade C]: ATK +3%, P.ATK +1.
      [Grade B]: Damage of Acidified Zone Fire, Acidified Zone Water, Acidified Zone Wind and Acidified Zone Ground +10%.
500040.pngSlate Sword-LT [2] Item Reform from Patent weapons 190 205
  • Element: Neutral
  • Job: Genetic
  • ATK +5%
    Base Level at least 210:
    POW +2, P.ATK +1.
  • For each 2 Refine Levels:
    ATK +15
  • For each 3 Refine Levels:
    Increases Melee Physical Damage by 4%.
  • Refine Level +7:
    Increases damage of Cart Tornado by 25%.
    Increases damage of Hell's Plant by 30%.
    Decreases Variable Casting Time of all skills by 10%.
  • Refine Level +9:
    Increases damage of Cart Tornado by additional 20%.
    Decreases After Skill Delay of all skills by 10%.
  • Refine Level +11:
    MaxHP +10%
    Increases damage of Cart Tornado by additional 20%.
    Decreases After Skill Delay of all skills by additional 5%.
    • [Additional Options by Grade]
      [Grade D]: ATK +3%
      [Grade C]: Melee Physical Damage +15%. P.ATK +1
      [Grade B]: POW +3, P.ATK +2.
500038.pngLight Blade-LT [2] Item Reform from Patent weapons 190 130/195
  • Element: Neutral
  • Job: Royal Guard
  • MATK +195
    MATK +5%
    Base Level at least 210:
    SPL +2, S.MATK +1.
  • For each 2 Refine Levels:
    MATK +15
  • For each 3 Refine Levels:
    Increases damage of Pressure and Genesis Ray by 5%.
  • Refine Level +9:
    Increases Magical Damage with Neutral and Holy element by 15%.
  • Refine Level +11:
    Increases Magical Damage against enemies of every size by 15%.
    Increases damage of Pressure and Genesis Ray by additional 30%.
    • [Additional Options by Grade]
      [Grade D]: MATK +3%
      [Grade C]: Magical Damage of Neutral and Holy element +15%. S.MATK +1
      [Grade B]: SPL +3, S.MATK +2.
500039.pngRed Lotus Sword-LT [2] Item Reform from Patent weapons 190 200/0
  • Element: Neutral
  • Job: Genetic
  • ATK +5%
    Base Level at least 210:
    POW +2, P.ATK +1.
  • For each 2 Refine Levels:
    ATK +15
  • For each 3 Refine Levels:
    Increases Ranged Physical Damage by 4%.
  • Refine Level +7:
    Increases damage of Cart Cannon by 10%.
    Decreases Variable Casting Time of all skills by 10%.
  • Refine Level +9:
    Increases damage of Cart Cannon by additional 20%.
    Increases Physical Damage against enemies of every size by 15%.
  • Refine Level +11:
    Increases damage of Cart Cannon by additional 10%.
    Increases damage of Acid Demonstration by 25%.
    Decreases Variable Casting Time of all skills by additional 8%.
    • [Additional Options by Grade]
      [Grade D]: ATK +3%
      [Grade C]: Ranged Physical Damage +15%. P.ATK +1
      [Grade B]: POW +3, P.ATK +2.
500027.pngVivatus Fides Guardian Sword [2] Drop by Schulang and Twisted God Freyja (A) 210 200/220
  • Element: Neutral
  • Job: Imperial Guard
  • MATK +220
    Increases damage of Genesis Ray by 10%.
  • For each 3 Refine Levels:
    MATK +12
  • Refine Level +7:
    Increases damage of Genesis Ray by additional 20%.
  • Refine Level +9:
    Decreases Genesis Ray skill cooldown by 0.5 seconds.
  • Refine Level +11:
    Increases damage of Genesis Ray by additional 25%.
  • Refine Level +12:
    Increases Magical Damage with Holy and Neutral element by 15%.
    • [Additional Options by Grade]
      [Grade D]: Refine Level +11: Magic Damage against against enemies of every element +15%.
      [Grade C]: Damage of Genesis Ray +15%.
      [Grade B]: MATK +7%.
      [Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.
500028.pngVivatus Fides Rapier [2] Drop by Schulang and Twisted God Freyja (A) 210 210/0
  • Element: Neutral
  • Job: Biolo
  • Increases damage of Cart Cannon by 10%.
  • For each 3 Refine Levels:
    ATK +12
  • Refine Level +7:
    Increases damage of Cart Cannon by additional 20%
  • Refine Level +11:
    Increases damage of Cart Cannon by additional 25%.
  • Refine Level +12:
    Increases Ranged Physical Damage by 15%.
    • [Additional Options by Grade]
      [Grade D]: Refine Level +11: Physical Damage against against enemies of every element +15%.
      [Grade C]: Damage of Cart Cannon +15%.
      [Grade B]: ATK +7%.
      [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.